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2 Commits
2a0dd51659
...
bc62f8bd70
| Author | SHA1 | Date | |
|---|---|---|---|
| bc62f8bd70 | |||
| 4785795640 |
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +0,0 @@
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|||||||
[submodule "ThirdParty/Character-Realism"]
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path = ThirdParty/Character-Realism
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url = https://github.com/MaximumADHD/Character-Realism
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@@ -13,6 +13,7 @@ local Globals = require(script.Parent:WaitForChild("Globals"))
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local remote = game:GetService("ReplicatedStorage"):WaitForChild("RecieveChunkPacket")
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local remote = game:GetService("ReplicatedStorage"):WaitForChild("RecieveChunkPacket")
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local tickremote = game:GetService("ReplicatedStorage"):WaitForChild("Tick")
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local tickremote = game:GetService("ReplicatedStorage"):WaitForChild("Tick")
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local Players = game:GetService("Players")
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local ChunkFolder = Instance.new("Folder")
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local ChunkFolder = Instance.new("Folder")
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ChunkFolder.Name = "$blockscraft_client"
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ChunkFolder.Name = "$blockscraft_client"
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@@ -23,7 +24,7 @@ local CHUNK_RADIUS = Globals.RenderDistance or 5
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local LOAD_BATCH = Globals.LoadBatch or 8
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local LOAD_BATCH = Globals.LoadBatch or 8
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local RESYNC_INTERVAL = Globals.ResyncInterval or 5
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local RESYNC_INTERVAL = Globals.ResyncInterval or 5
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local RESYNC_RADIUS = Globals.ResyncRadius or 2
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local RESYNC_RADIUS = Globals.ResyncRadius or 2
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local DEBUG_RESYNC = true
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local DEBUG_RESYNC = false
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local FORCELOAD_CHUNKS = {
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local FORCELOAD_CHUNKS = {
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{0, 1, 0}
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{0, 1, 0}
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}
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}
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@@ -35,7 +36,11 @@ local lastChunkKey: string? = nil
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local lastHeavyTick = 0
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local lastHeavyTick = 0
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local HEAVY_TICK_INTERVAL = 1.5
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local HEAVY_TICK_INTERVAL = 1.5
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local lastUnloadSweep = 0
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local lastUnloadSweep = 0
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local UNLOAD_SWEEP_INTERVAL = 1.5
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local UNLOAD_SWEEP_INTERVAL = 3 -- slower sweep cadence
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local MAX_LOADED_CHUNKS = 0
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local SPAWN_CHUNK_KEY: string? = nil
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local playerFrozen = false
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local storedMovementState = nil
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local function worldToChunkCoord(v: number): number
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local function worldToChunkCoord(v: number): number
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return math.floor((v + 16) / 32)
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return math.floor((v + 16) / 32)
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@@ -53,6 +58,11 @@ do
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table.sort(CHUNK_OFFSETS, function(a, b)
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table.sort(CHUNK_OFFSETS, function(a, b)
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return a[4] < b[4]
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return a[4] < b[4]
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end)
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end)
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MAX_LOADED_CHUNKS = math.max(1, math.floor(#CHUNK_OFFSETS * 2)) -- tighter cap than full render cube
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if FORCELOAD_CHUNKS[1] then
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local forced = FORCELOAD_CHUNKS[1]
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SPAWN_CHUNK_KEY = `{forced[1]},{forced[2]},{forced[3]}`
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end
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end
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end
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function ChunkManager:UnloadAllNow()
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function ChunkManager:UnloadAllNow()
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@@ -77,6 +87,126 @@ local function Swait(l)
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end
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end
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end
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end
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local function setCharacterFrozen(shouldFreeze: boolean)
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local player = Players.LocalPlayer
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if not player then
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return
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end
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local character = player.Character
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if not character then
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return
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end
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local humanoid = character:FindFirstChildOfClass("Humanoid")
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local root = character:FindFirstChild("HumanoidRootPart")
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if not humanoid or not root then
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return
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end
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if shouldFreeze == playerFrozen then
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return
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end
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if shouldFreeze then
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if not storedMovementState then
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storedMovementState = {
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walkSpeed = humanoid.WalkSpeed,
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autoRotate = humanoid.AutoRotate,
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}
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if humanoid.UseJumpPower then
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storedMovementState.jumpPower = humanoid.JumpPower
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else
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storedMovementState.jumpHeight = humanoid.JumpHeight
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end
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end
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humanoid.AutoRotate = false
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humanoid.WalkSpeed = 0
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if humanoid.UseJumpPower then
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humanoid.JumpPower = 0
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else
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humanoid.JumpHeight = 0
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end
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root.Anchored = true
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else
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root.Anchored = false
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if storedMovementState then
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humanoid.AutoRotate = storedMovementState.autoRotate
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humanoid.WalkSpeed = storedMovementState.walkSpeed
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if humanoid.UseJumpPower and storedMovementState.jumpPower then
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humanoid.JumpPower = storedMovementState.jumpPower
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elseif storedMovementState.jumpHeight then
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humanoid.JumpHeight = storedMovementState.jumpHeight
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end
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end
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storedMovementState = nil
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end
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playerFrozen = shouldFreeze
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end
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local function getLocalPlayerChunkPos()
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local player = Players.LocalPlayer
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if not player then
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return nil
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end
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local character = player.Character
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if not character then
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return nil
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end
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local root = character:FindFirstChild("HumanoidRootPart")
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if not root then
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return nil
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end
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local pos = root.Position
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return {
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x = worldToChunkCoord(pos.X),
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y = worldToChunkCoord(pos.Y),
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z = worldToChunkCoord(pos.Z)
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}
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end
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local function isWithinRenderDistance(chunkPos: Vector3, centerChunkPos): boolean
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if not centerChunkPos then
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return false
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end
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return math.abs(chunkPos.X - centerChunkPos.x) <= CHUNK_RADIUS
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and math.abs(chunkPos.Y - centerChunkPos.y) <= CHUNK_RADIUS
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and math.abs(chunkPos.Z - centerChunkPos.z) <= CHUNK_RADIUS
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end
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local function shouldSkipUnload(key: string): boolean
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return SPAWN_CHUNK_KEY ~= nil and key == SPAWN_CHUNK_KEY
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end
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local function scheduleChunkUnload(key: string, chunk)
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if not chunk or unloadingChunks[key] then
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return
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end
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unloadingChunks[key] = true
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task.defer(function()
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chunk:Unload()
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chunk:Destroy()
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Chunk.AllChunks[key] = nil
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unloadingChunks[key] = nil
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end)
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end
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local function evictOutOfRangeChunks(centerChunkPos)
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if not centerChunkPos then
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return
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end
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local loadedCount = 0
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for key, loadedChunk in pairs(Chunk.AllChunks) do
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if loadedChunk.loaded and not shouldSkipUnload(key) then
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local inRange = isWithinRenderDistance(loadedChunk.pos, centerChunkPos)
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if inRange then
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loadedCount += 1
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if loadedCount > MAX_LOADED_CHUNKS then
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scheduleChunkUnload(key, loadedChunk)
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end
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else
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scheduleChunkUnload(key, loadedChunk)
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end
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end
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end
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end
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function ChunkManager:GetChunk(x, y, z)
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function ChunkManager:GetChunk(x, y, z)
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local key = `{x},{y},{z}`
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local key = `{x},{y},{z}`
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if Chunk.AllChunks[key] then
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if Chunk.AllChunks[key] then
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@@ -112,7 +242,10 @@ local function ensureNeighboringChunksLoaded(x, y, z)
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for _, offset in ipairs(offsets) do
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for _, offset in ipairs(offsets) do
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local nx, ny, nz = x + offset[1], y + offset[2], z + offset[3]
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local nx, ny, nz = x + offset[1], y + offset[2], z + offset[3]
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ChunkManager:GetChunk(nx, ny, nz):Tick()
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local neighbor = ChunkManager:GetChunk(nx, ny, nz)
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if neighbor then
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neighbor:Tick()
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end
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end
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end
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end
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end
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@@ -136,6 +269,7 @@ function ChunkManager:LoadChunk(x, y, z)
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chunk.instance = instance
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chunk.instance = instance
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chunk.loaded = true
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chunk.loaded = true
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unloadingChunks[key] = nil
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unloadingChunks[key] = nil
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evictOutOfRangeChunks(getLocalPlayerChunkPos())
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end)
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end)
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end
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end
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@@ -251,7 +385,7 @@ end
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|
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function ChunkManager:Tick()
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function ChunkManager:Tick()
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ChunkManager:ForceTick()
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ChunkManager:ForceTick()
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local player = game:GetService("Players").LocalPlayer
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local player = Players.LocalPlayer
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if not player.Character then
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if not player.Character then
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return
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return
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end
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end
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@@ -263,6 +397,7 @@ function ChunkManager:Tick()
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z = worldToChunkCoord(pos.Z)
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z = worldToChunkCoord(pos.Z)
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}
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}
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local ck = `{chunkPos.x},{chunkPos.y},{chunkPos.z}`
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local ck = `{chunkPos.x},{chunkPos.y},{chunkPos.z}`
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local currentChunk = Chunk.AllChunks[ck]
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local now = tick()
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local now = tick()
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local shouldHeavyTick = (ck ~= lastChunkKey) or (now - lastHeavyTick >= HEAVY_TICK_INTERVAL)
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local shouldHeavyTick = (ck ~= lastChunkKey) or (now - lastHeavyTick >= HEAVY_TICK_INTERVAL)
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lastChunkKey = ck
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lastChunkKey = ck
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@@ -270,26 +405,29 @@ function ChunkManager:Tick()
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lastHeavyTick = now
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lastHeavyTick = now
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end
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end
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setCharacterFrozen(not (currentChunk and currentChunk.loaded))
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if shouldHeavyTick then
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if shouldHeavyTick then
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task.defer(function()
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task.defer(function()
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local processed = 0
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local processed = 0
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for _, offset in ipairs(CHUNK_OFFSETS) do
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for _, offset in ipairs(CHUNK_OFFSETS) do
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local cx, cy, cz = chunkPos.x + offset[1], chunkPos.y + offset[2], chunkPos.z + offset[3]
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local cx, cy, cz = chunkPos.x + offset[1], chunkPos.y + offset[2], chunkPos.z + offset[3]
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local chunk = ChunkManager:GetChunk(cx, cy, cz)
|
local chunk = ChunkManager:GetChunk(cx, cy, cz)
|
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chunk.inhabitedTime = now
|
if chunk then
|
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if not chunk.loaded then
|
chunk.inhabitedTime = now
|
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ChunkManager:LoadChunk(cx, cy, cz)
|
if not chunk.loaded then
|
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processed += 1
|
ChunkManager:LoadChunk(cx, cy, cz)
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if processed % LOAD_BATCH == 0 then
|
processed += 1
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Swait(1)
|
if processed % LOAD_BATCH == 0 then
|
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|
Swait(1)
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||||||
|
end
|
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end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
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end)
|
end)
|
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else
|
else
|
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local current = Chunk.AllChunks[ck]
|
if currentChunk then
|
||||||
if current then
|
currentChunk.inhabitedTime = now
|
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current.inhabitedTime = now
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
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@@ -318,14 +456,8 @@ function ChunkManager:Tick()
|
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if now - lastUnloadSweep >= UNLOAD_SWEEP_INTERVAL then
|
if now - lastUnloadSweep >= UNLOAD_SWEEP_INTERVAL then
|
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lastUnloadSweep = now
|
lastUnloadSweep = now
|
||||||
for key, loadedChunk in pairs(Chunk.AllChunks) do
|
for key, loadedChunk in pairs(Chunk.AllChunks) do
|
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if now - loadedChunk.inhabitedTime > 15 and not unloadingChunks[key] then
|
if now - loadedChunk.inhabitedTime > 30 and not unloadingChunks[key] and not shouldSkipUnload(key) then -- keep chunks around longer before unloading
|
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unloadingChunks[key] = true
|
scheduleChunkUnload(key, loadedChunk)
|
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task.defer(function()
|
|
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loadedChunk:Unload()
|
|
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loadedChunk:Destroy()
|
|
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Chunk.AllChunks[key] = nil
|
|
||||||
unloadingChunks[key] = nil
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -117,10 +117,12 @@ function ClientState:SetSelectedSlot(slot: number)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
local hotbar = replicaForPlayer.Data.hotbar
|
local hotbar = replicaForPlayer.Data.hotbar
|
||||||
if not hotbar or not hotbar[slot] then
|
if not hotbar then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
replicaForPlayer:FireServer("SelectHotbarSlot", slot)
|
if slot and slot >= 1 and slot <= HOTBAR_SIZE then
|
||||||
|
replicaForPlayer:FireServer("SelectHotbarSlot", slot)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
ClientState.Changed = changed.Event
|
ClientState.Changed = changed.Event
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ local PlacementManager = {}
|
|||||||
local ChunkManager = require("./ChunkManager")
|
local ChunkManager = require("./ChunkManager")
|
||||||
local Util = require("./Util")
|
local Util = require("./Util")
|
||||||
|
|
||||||
local DEBUG_PLACEMENT = true
|
local DEBUG_PLACEMENT = false
|
||||||
local function debugPlacementLog(...: any)
|
local function debugPlacementLog(...: any)
|
||||||
if DEBUG_PLACEMENT then
|
if DEBUG_PLACEMENT then
|
||||||
Util.StudioLog(...)
|
Util.StudioLog(...)
|
||||||
@@ -79,7 +79,7 @@ local function findBlockRoot(inst: Instance, chunkFolder: Instance): Instance?
|
|||||||
if current:IsA("BasePart") then
|
if current:IsA("BasePart") then
|
||||||
return current
|
return current
|
||||||
end
|
end
|
||||||
current = current.Parent
|
current = current.Parent
|
||||||
end
|
end
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
@@ -265,13 +265,15 @@ local function ensureChunkFolder(): Instance?
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Gets the block and normalid of the block (and surface) the player is looking at
|
-- Gets the block and normalid of the block (and surface) the player is looking at
|
||||||
function PlacementManager:Raycast()
|
function PlacementManager:Raycast(skipSelection: boolean?)
|
||||||
if not Mouse then
|
if not Mouse then
|
||||||
Mouse = game:GetService("Players").LocalPlayer:GetMouse()
|
Mouse = game:GetService("Players").LocalPlayer:GetMouse()
|
||||||
end
|
end
|
||||||
local chunkFolder = ensureChunkFolder()
|
local chunkFolder = ensureChunkFolder()
|
||||||
if not chunkFolder then
|
if not chunkFolder then
|
||||||
clearSelection("chunk folder missing")
|
if not skipSelection then
|
||||||
|
clearSelection("chunk folder missing")
|
||||||
|
end
|
||||||
script.RaycastResult.Value = nil
|
script.RaycastResult.Value = nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -285,7 +287,9 @@ function PlacementManager:Raycast()
|
|||||||
local ray = Mouse.UnitRay
|
local ray = Mouse.UnitRay
|
||||||
local result = workspace:Raycast(ray.Origin, ray.Direction * MAX_REACH, raycastParams)
|
local result = workspace:Raycast(ray.Origin, ray.Direction * MAX_REACH, raycastParams)
|
||||||
if not result then
|
if not result then
|
||||||
clearSelection("raycast miss")
|
if not skipSelection then
|
||||||
|
clearSelection("raycast miss")
|
||||||
|
end
|
||||||
script.RaycastResult.Value = nil
|
script.RaycastResult.Value = nil
|
||||||
debugPlacementLog("[PLACE][CLIENT][RAYCAST]", "miss")
|
debugPlacementLog("[PLACE][CLIENT][RAYCAST]", "miss")
|
||||||
return
|
return
|
||||||
@@ -293,7 +297,9 @@ function PlacementManager:Raycast()
|
|||||||
|
|
||||||
local objLookingAt = result.Instance
|
local objLookingAt = result.Instance
|
||||||
if not objLookingAt then
|
if not objLookingAt then
|
||||||
clearSelection("raycast nil instance")
|
if not skipSelection then
|
||||||
|
clearSelection("raycast nil instance")
|
||||||
|
end
|
||||||
script.RaycastResult.Value = nil
|
script.RaycastResult.Value = nil
|
||||||
debugPlacementWarn("[PLACE][CLIENT][RAYCAST]", "nil instance in result")
|
debugPlacementWarn("[PLACE][CLIENT][RAYCAST]", "nil instance in result")
|
||||||
return
|
return
|
||||||
@@ -308,7 +314,9 @@ function PlacementManager:Raycast()
|
|||||||
"parent",
|
"parent",
|
||||||
objLookingAt.Parent and objLookingAt.Parent:GetFullName() or "nil"
|
objLookingAt.Parent and objLookingAt.Parent:GetFullName() or "nil"
|
||||||
)
|
)
|
||||||
clearSelection("target not in chunk folder")
|
if not skipSelection then
|
||||||
|
clearSelection("target not in chunk folder")
|
||||||
|
end
|
||||||
script.RaycastResult.Value = nil
|
script.RaycastResult.Value = nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -318,7 +326,9 @@ function PlacementManager:Raycast()
|
|||||||
"chunk flagged ns",
|
"chunk flagged ns",
|
||||||
hitChunkFolder:GetFullName()
|
hitChunkFolder:GetFullName()
|
||||||
)
|
)
|
||||||
clearSelection("target chunk marked ns")
|
if not skipSelection then
|
||||||
|
clearSelection("target chunk marked ns")
|
||||||
|
end
|
||||||
script.RaycastResult.Value = nil
|
script.RaycastResult.Value = nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -327,7 +337,9 @@ function PlacementManager:Raycast()
|
|||||||
local blockRoot = findBlockRoot(objLookingAt, chunkFolder) or objLookingAt
|
local blockRoot = findBlockRoot(objLookingAt, chunkFolder) or objLookingAt
|
||||||
local chunkName, blockName = findChunkAndBlock(blockRoot)
|
local chunkName, blockName = findChunkAndBlock(blockRoot)
|
||||||
if not chunkName or not blockName then
|
if not chunkName or not blockName then
|
||||||
clearSelection("failed to resolve chunk/block")
|
if not skipSelection then
|
||||||
|
clearSelection("failed to resolve chunk/block")
|
||||||
|
end
|
||||||
script.RaycastResult.Value = nil
|
script.RaycastResult.Value = nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -338,7 +350,9 @@ function PlacementManager:Raycast()
|
|||||||
return Util.BlockPosStringToCoords(blockName)
|
return Util.BlockPosStringToCoords(blockName)
|
||||||
end)
|
end)
|
||||||
if not okChunk or not okBlock then
|
if not okChunk or not okBlock then
|
||||||
clearSelection("failed to parse chunk/block names")
|
if not skipSelection then
|
||||||
|
clearSelection("failed to parse chunk/block names")
|
||||||
|
end
|
||||||
script.RaycastResult.Value = nil
|
script.RaycastResult.Value = nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -347,7 +361,9 @@ function PlacementManager:Raycast()
|
|||||||
|
|
||||||
-- block is being optimistically broken, do not highlight it
|
-- block is being optimistically broken, do not highlight it
|
||||||
if getPendingBreak(chunkKey, blockKey) then
|
if getPendingBreak(chunkKey, blockKey) then
|
||||||
clearSelection("block pending break")
|
if not skipSelection then
|
||||||
|
clearSelection("block pending break")
|
||||||
|
end
|
||||||
script.RaycastResult.Value = nil
|
script.RaycastResult.Value = nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -356,22 +372,28 @@ function PlacementManager:Raycast()
|
|||||||
local chunk = ChunkManager:GetChunk(chunkCoords.X, chunkCoords.Y, chunkCoords.Z)
|
local chunk = ChunkManager:GetChunk(chunkCoords.X, chunkCoords.Y, chunkCoords.Z)
|
||||||
local blockData = chunk and chunk:GetBlockAt(blockCoords.X, blockCoords.Y, blockCoords.Z)
|
local blockData = chunk and chunk:GetBlockAt(blockCoords.X, blockCoords.Y, blockCoords.Z)
|
||||||
if not blockData or blockData == 0 or blockData.id == 0 then
|
if not blockData or blockData == 0 or blockData.id == 0 then
|
||||||
clearSelection("block missing/air")
|
if not skipSelection then
|
||||||
|
clearSelection("block missing/air")
|
||||||
|
end
|
||||||
script.RaycastResult.Value = nil
|
script.RaycastResult.Value = nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local blockInstance = resolveBlockInstance(chunkFolder, chunkName, blockName) or blockRoot
|
local blockInstance = resolveBlockInstance(chunkFolder, chunkName, blockName) or blockRoot
|
||||||
if not blockInstance then
|
if not blockInstance then
|
||||||
clearSelection("missing block instance")
|
if not skipSelection then
|
||||||
|
clearSelection("missing block instance")
|
||||||
|
end
|
||||||
script.RaycastResult.Value = nil
|
script.RaycastResult.Value = nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
lastRaycastFailure = nil
|
lastRaycastFailure = nil
|
||||||
if lastSelectedChunkKey ~= chunkKey or lastSelectedBlockKey ~= blockKey then
|
if not skipSelection then
|
||||||
setSelection(blockInstance, PlacementManager.ChunkFolder)
|
if lastSelectedChunkKey ~= chunkKey or lastSelectedBlockKey ~= blockKey then
|
||||||
lastSelectedChunkKey = chunkKey
|
setSelection(blockInstance, PlacementManager.ChunkFolder)
|
||||||
lastSelectedBlockKey = blockKey
|
lastSelectedChunkKey = chunkKey
|
||||||
|
lastSelectedBlockKey = blockKey
|
||||||
|
end
|
||||||
end
|
end
|
||||||
script.RaycastResult.Value = objLookingAt
|
script.RaycastResult.Value = objLookingAt
|
||||||
lastNormalId = vectorToNormalId(result.Normal)
|
lastNormalId = vectorToNormalId(result.Normal)
|
||||||
@@ -400,6 +422,10 @@ local tickRemote = game:GetService("ReplicatedStorage").Tick
|
|||||||
-- FIRES REMOTE
|
-- FIRES REMOTE
|
||||||
function PlacementManager:PlaceBlock(cx, cy, cz, x, y, z, blockId: string)
|
function PlacementManager:PlaceBlock(cx, cy, cz, x, y, z, blockId: string)
|
||||||
debugPlacementLog("[PLACE][CLIENT][PLACE_CALL]", "chunk", cx, cy, cz, "block", x, y, z, "blockId", blockId)
|
debugPlacementLog("[PLACE][CLIENT][PLACE_CALL]", "chunk", cx, cy, cz, "block", x, y, z, "blockId", blockId)
|
||||||
|
if blockId == "hand" then
|
||||||
|
debugPlacementWarn("[PLACE][CLIENT][REJECT]", "hand cannot place")
|
||||||
|
return
|
||||||
|
end
|
||||||
if typeof(cx) ~= "number" or typeof(cy) ~= "number" or typeof(cz) ~= "number" then
|
if typeof(cx) ~= "number" or typeof(cy) ~= "number" or typeof(cz) ~= "number" then
|
||||||
debugPlacementWarn("[PLACE][CLIENT][REJECT]", "chunk type", cx, cy, cz, x, y, z, blockId)
|
debugPlacementWarn("[PLACE][CLIENT][REJECT]", "chunk type", cx, cy, cz, x, y, z, blockId)
|
||||||
return
|
return
|
||||||
@@ -551,14 +577,16 @@ local function applyBreakBlockLocal(cx, cy, cz, x, y, z)
|
|||||||
chunk:RemoveBlock(x, y, z)
|
chunk:RemoveBlock(x, y, z)
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlacementManager:GetBlockAtMouse(): nil | {chunk:Vector3, block: Vector3}
|
function PlacementManager:GetBlockAtMouse(skipSelection: boolean?): nil | {chunk:Vector3, block: Vector3}
|
||||||
pcall(function()
|
pcall(function()
|
||||||
PlacementManager:Raycast()
|
PlacementManager:Raycast(skipSelection)
|
||||||
end)
|
end)
|
||||||
local selectedPart = PlacementManager:RaycastGetResult()
|
local selectedPart = PlacementManager:RaycastGetResult()
|
||||||
--print(selectedPart and selectedPart:GetFullName() or nil)
|
--print(selectedPart and selectedPart:GetFullName() or nil)
|
||||||
if selectedPart == nil then
|
if selectedPart == nil then
|
||||||
clearSelection()
|
if not skipSelection then
|
||||||
|
clearSelection()
|
||||||
|
end
|
||||||
script.RaycastResult.Value = nil
|
script.RaycastResult.Value = nil
|
||||||
debugPlacementLog("[PLACE][CLIENT][TARGET]", "no selectedPart after raycast", lastRaycastFailure)
|
debugPlacementLog("[PLACE][CLIENT][TARGET]", "no selectedPart after raycast", lastRaycastFailure)
|
||||||
return nil
|
return nil
|
||||||
@@ -607,8 +635,8 @@ function PlacementManager:GetBlockAtMouse(): nil | {chunk:Vector3, block: Vector
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlacementManager:GetTargetAtMouse(): nil | {chunk:Vector3, block: Vector3, normal: Enum.NormalId}
|
function PlacementManager:GetTargetAtMouse(skipSelection: boolean?): nil | {chunk:Vector3, block: Vector3, normal: Enum.NormalId}
|
||||||
local hit = PlacementManager:GetBlockAtMouse()
|
local hit = PlacementManager:GetBlockAtMouse(skipSelection)
|
||||||
if not hit then
|
if not hit then
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
@@ -621,8 +649,8 @@ function PlacementManager:GetTargetAtMouse(): nil | {chunk:Vector3, block: Vecto
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlacementManager:GetPlacementAtMouse(): nil | {chunk:Vector3, block: Vector3}
|
function PlacementManager:GetPlacementAtMouse(skipSelection: boolean?): nil | {chunk:Vector3, block: Vector3}
|
||||||
local hit = PlacementManager:GetTargetAtMouse()
|
local hit = PlacementManager:GetTargetAtMouse(skipSelection)
|
||||||
if not hit then
|
if not hit then
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
@@ -647,8 +675,8 @@ function PlacementManager:GetPlacementAtMouse(): nil | {chunk:Vector3, block: Ve
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
function PlacementManager:DebugGetPlacementOrWarn()
|
function PlacementManager:DebugGetPlacementOrWarn(skipSelection: boolean?)
|
||||||
local placement = PlacementManager:GetPlacementAtMouse()
|
local placement = PlacementManager:GetPlacementAtMouse(skipSelection)
|
||||||
if not placement then
|
if not placement then
|
||||||
debugPlacementWarn("[PLACE][CLIENT][REJECT]", "no placement target under mouse", lastRaycastFailure)
|
debugPlacementWarn("[PLACE][CLIENT][REJECT]", "no placement target under mouse", lastRaycastFailure)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,18 +1,19 @@
|
|||||||
local RunService = game:GetService("RunService")
|
local RunService = game:GetService("RunService")
|
||||||
local IS_STUDIO = RunService:IsStudio()
|
local IS_STUDIO = RunService:IsStudio()
|
||||||
|
local ENABLE_STUDIO_LOG = false
|
||||||
|
|
||||||
local module = {}
|
local module = {}
|
||||||
|
|
||||||
-- Prints only when running in Studio (avoids noisy live logs)
|
-- Prints only when running in Studio (avoids noisy live logs)
|
||||||
function module.StudioLog(...: any)
|
function module.StudioLog(...: any)
|
||||||
if not IS_STUDIO then
|
if not IS_STUDIO or not ENABLE_STUDIO_LOG then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
print(...)
|
print(...)
|
||||||
end
|
end
|
||||||
|
|
||||||
function module.StudioWarn(...: any)
|
function module.StudioWarn(...: any)
|
||||||
if not IS_STUDIO then
|
if not IS_STUDIO or not ENABLE_STUDIO_LOG then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
warn(...)
|
warn(...)
|
||||||
|
|||||||
@@ -43,9 +43,10 @@ local function rebuildBlockCatalog()
|
|||||||
for _, block in ipairs(blocksFolder:GetChildren()) do
|
for _, block in ipairs(blocksFolder:GetChildren()) do
|
||||||
local id = block:GetAttribute("n")
|
local id = block:GetAttribute("n")
|
||||||
if id ~= nil then
|
if id ~= nil then
|
||||||
|
local displayName = block:GetAttribute("name") or block:GetAttribute("displayName") or block:GetAttribute("dn") or block.Name
|
||||||
table.insert(blockCatalog, {
|
table.insert(blockCatalog, {
|
||||||
id = tostring(id),
|
id = tostring(id),
|
||||||
name = block:GetAttribute("displayName") or block:GetAttribute("dn") or block.Name,
|
name = displayName,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -80,9 +81,6 @@ local function sanitizeSelection(hotbar, selectedSlot)
|
|||||||
if selectedSlot < 1 or selectedSlot > HOTBAR_SIZE then
|
if selectedSlot < 1 or selectedSlot > HOTBAR_SIZE then
|
||||||
return (#hotbar > 0) and 1 or 0
|
return (#hotbar > 0) and 1 or 0
|
||||||
end
|
end
|
||||||
if not hotbar[selectedSlot] then
|
|
||||||
return (#hotbar > 0) and 1 or 0
|
|
||||||
end
|
|
||||||
return selectedSlot
|
return selectedSlot
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -137,7 +135,7 @@ local function handleReplicaEvents(player: Player, replica)
|
|||||||
if not hotbar then
|
if not hotbar then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if slot and slot >= 1 and slot <= HOTBAR_SIZE and hotbar[slot] then
|
if slot and slot >= 1 and slot <= HOTBAR_SIZE then
|
||||||
replica:Set({"selectedSlot"}, slot)
|
replica:Set({"selectedSlot"}, slot)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,47 +0,0 @@
|
|||||||
--!native
|
|
||||||
--!optimize 2
|
|
||||||
|
|
||||||
local Players = game:GetService("Players")
|
|
||||||
|
|
||||||
local SCALE = 1.3
|
|
||||||
|
|
||||||
local function applyScale(character: Model)
|
|
||||||
if character.ScaleTo then
|
|
||||||
pcall(function()
|
|
||||||
character:ScaleTo(SCALE)
|
|
||||||
end)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local humanoid = character:FindFirstChildOfClass("Humanoid")
|
|
||||||
if not humanoid then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if humanoid.RigType == Enum.HumanoidRigType.R15 then
|
|
||||||
for _, name in ipairs({"BodyHeightScale", "BodyWidthScale", "BodyDepthScale", "HeadScale"}) do
|
|
||||||
local scaleValue = humanoid:FindFirstChild(name)
|
|
||||||
if scaleValue then
|
|
||||||
scaleValue.Value = SCALE
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function onCharacterAdded(character: Model)
|
|
||||||
character:WaitForChild("Humanoid", 5)
|
|
||||||
applyScale(character)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function onPlayerAdded(player: Player)
|
|
||||||
player.CharacterAdded:Connect(onCharacterAdded)
|
|
||||||
if player.Character then
|
|
||||||
onCharacterAdded(player.Character)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
for _, player in ipairs(Players:GetPlayers()) do
|
|
||||||
onPlayerAdded(player)
|
|
||||||
end
|
|
||||||
|
|
||||||
Players.PlayerAdded:Connect(onPlayerAdded)
|
|
||||||
@@ -63,9 +63,7 @@ function TerrainGen:GetChunk(x, y, z)
|
|||||||
if y == 1 then
|
if y == 1 then
|
||||||
for cx = 1, 8 do
|
for cx = 1, 8 do
|
||||||
for cz = 1, 8 do
|
for cz = 1, 8 do
|
||||||
--local perlin = math.noise(((x*8)+cx)/100,((z*8)+cz)/100)
|
chunk:CreateBlock(cx, 1, cz, { id = "mc:grass_block", state = {} })
|
||||||
chunk:CreateBlock(cx, 1, cz, { id = 1, state = {} })
|
|
||||||
--chunk:CreateBlock(x, 2, z, { id = 1, state = {} })
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -73,9 +71,7 @@ function TerrainGen:GetChunk(x, y, z)
|
|||||||
for cx = 1, 8 do
|
for cx = 1, 8 do
|
||||||
for cy = 1, 8 do
|
for cy = 1, 8 do
|
||||||
for cz = 1, 8 do
|
for cz = 1, 8 do
|
||||||
--local perlin = math.noise(((x*8)+cx)/100,((z*8)+cz)/100)
|
chunk:CreateBlock(cx, cy, cz, { id = "mc:dirt_block", state = {} })
|
||||||
chunk:CreateBlock(cx, cy, cz, { id = 2, state = {} })
|
|
||||||
--chunk:CreateBlock(x, 2, z, { id = 1, state = {} })
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -93,9 +89,7 @@ function TerrainGen:GetFakeChunk(x, y, z)
|
|||||||
for cy = 1,8 do
|
for cy = 1,8 do
|
||||||
for cx = 1, 8 do
|
for cx = 1, 8 do
|
||||||
for cz = 1, 8 do
|
for cz = 1, 8 do
|
||||||
--local perlin = math.noise(((x*8)+cx)/100,((z*8)+cz)/100)
|
chunk:CreateBlock(cx, cy, cz, { id = "invalid", state = {} })
|
||||||
chunk:CreateBlock(cx, cy, cz, { id = -2, state = {} })
|
|
||||||
--chunk:CreateBlock(x, 2, z, { id = 1, state = {} })
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ local function isTextInputFocused(): boolean
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function resolveSelectedSlot(slots, desired)
|
local function resolveSelectedSlot(slots, desired)
|
||||||
if desired and desired >= 1 and desired <= HOTBAR_SIZE and slots[desired] ~= "" then
|
if desired and desired >= 1 and desired <= HOTBAR_SIZE then
|
||||||
return desired
|
return desired
|
||||||
end
|
end
|
||||||
for i = 1, HOTBAR_SIZE do
|
for i = 1, HOTBAR_SIZE do
|
||||||
@@ -146,30 +146,31 @@ function Hotbar:init()
|
|||||||
names = nextNames,
|
names = nextNames,
|
||||||
selected = nextSelected,
|
selected = nextSelected,
|
||||||
})
|
})
|
||||||
local id = nextSlots[nextSelected] or ""
|
local rawId = nextSlots[nextSelected] or ""
|
||||||
|
local effectiveId = rawId ~= "" and rawId or "hand"
|
||||||
local name = ""
|
local name = ""
|
||||||
if id ~= "" then
|
if rawId ~= "" then
|
||||||
name = nextNames[id] or id
|
name = nextNames[rawId] or rawId
|
||||||
end
|
end
|
||||||
PlacementState:SetSelected(id, name)
|
PlacementState:SetSelected(effectiveId, name)
|
||||||
end
|
end
|
||||||
|
|
||||||
self._setSelected = function(slot: number)
|
self._setSelected = function(slot: number)
|
||||||
if slot < 1 or slot > HOTBAR_SIZE then
|
if slot < 1 or slot > HOTBAR_SIZE then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local info = ClientState:GetSlotInfo(slot)
|
|
||||||
if not info then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
ClientState:SetSelectedSlot(slot)
|
ClientState:SetSelectedSlot(slot)
|
||||||
self:setState({
|
self:setState({
|
||||||
selected = slot,
|
selected = slot,
|
||||||
})
|
})
|
||||||
local id = tostring(info.id)
|
local rawId = self.state.slots[slot] or ""
|
||||||
local name = info.name or id
|
local effectiveId = rawId ~= "" and rawId or "hand"
|
||||||
Util.StudioLog("[PLACE][CLIENT][SELECT]", "slot", slot, "id", id, "name", name)
|
local name = ""
|
||||||
PlacementState:SetSelected(id, name)
|
if rawId ~= "" then
|
||||||
|
name = self.state.names[rawId] or rawId
|
||||||
|
end
|
||||||
|
Util.StudioLog("[PLACE][CLIENT][SELECT]", "slot", slot, "id", effectiveId, "name", name)
|
||||||
|
PlacementState:SetSelected(effectiveId, name)
|
||||||
end
|
end
|
||||||
|
|
||||||
self._handleInput = function(input: InputObject, gameProcessedEvent: boolean)
|
self._handleInput = function(input: InputObject, gameProcessedEvent: boolean)
|
||||||
@@ -207,7 +208,7 @@ function Hotbar:init()
|
|||||||
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
|
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
|
||||||
Util.StudioLog("[INPUT][CLIENT]", "MouseButton2", "processed", gameProcessedEvent)
|
Util.StudioLog("[INPUT][CLIENT]", "MouseButton2", "processed", gameProcessedEvent)
|
||||||
-- Allow click even if gameProcessedEvent (UI can set this), but only if we're actually pointing at a block
|
-- Allow click even if gameProcessedEvent (UI can set this), but only if we're actually pointing at a block
|
||||||
local mouseBlock = PM:DebugGetPlacementOrWarn()
|
local mouseBlock = PM:DebugGetPlacementOrWarn(true) -- skip selection outline on right click
|
||||||
if not mouseBlock then
|
if not mouseBlock then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -249,7 +250,7 @@ function Hotbar:init()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
local delta = direction > 0 and -1 or 1
|
local delta = direction > 0 and -1 or 1
|
||||||
local nextSlot = math.clamp(self.state.selected + delta, 1, HOTBAR_SIZE)
|
local nextSlot = ((self.state.selected - 1 + delta) % HOTBAR_SIZE) + 1
|
||||||
if nextSlot ~= self.state.selected then
|
if nextSlot ~= self.state.selected then
|
||||||
self._setSelected(nextSlot)
|
self._setSelected(nextSlot)
|
||||||
end
|
end
|
||||||
@@ -268,12 +269,13 @@ function Hotbar:didMount()
|
|||||||
self._syncFromClientState()
|
self._syncFromClientState()
|
||||||
self:_refreshViewports()
|
self:_refreshViewports()
|
||||||
-- initialize selection broadcast
|
-- initialize selection broadcast
|
||||||
local id = self.state.slots and self.state.slots[self.state.selected] or ""
|
local rawId = self.state.slots and self.state.slots[self.state.selected] or ""
|
||||||
|
local effectiveId = rawId ~= "" and rawId or "hand"
|
||||||
local name = ""
|
local name = ""
|
||||||
if id ~= "" and self.state.names then
|
if rawId ~= "" and self.state.names then
|
||||||
name = self.state.names[id] or id
|
name = self.state.names[rawId] or rawId
|
||||||
end
|
end
|
||||||
PlacementState:SetSelected(id, name)
|
PlacementState:SetSelected(effectiveId, name)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Hotbar:willUnmount()
|
function Hotbar:willUnmount()
|
||||||
@@ -313,6 +315,7 @@ function Hotbar:render()
|
|||||||
for i = 1, HOTBAR_SIZE do
|
for i = 1, HOTBAR_SIZE do
|
||||||
local id = self.state.slots[i] or ""
|
local id = self.state.slots[i] or ""
|
||||||
local isSelected = i == self.state.selected
|
local isSelected = i == self.state.selected
|
||||||
|
local displayName = id ~= "" and (self.state.names and self.state.names[id] or id) or ""
|
||||||
|
|
||||||
slotElements[`Slot{i-1}`] = Roact.createElement("TextButton", {
|
slotElements[`Slot{i-1}`] = Roact.createElement("TextButton", {
|
||||||
Size = UDim2.fromOffset(50, 50),
|
Size = UDim2.fromOffset(50, 50),
|
||||||
@@ -344,7 +347,7 @@ function Hotbar:render()
|
|||||||
}),
|
}),
|
||||||
IndexLabel = Roact.createElement("TextLabel", {
|
IndexLabel = Roact.createElement("TextLabel", {
|
||||||
BackgroundTransparency = 1,
|
BackgroundTransparency = 1,
|
||||||
Position = UDim2.fromOffset(4, 2),
|
Position = UDim2.fromOffset(8, 4),
|
||||||
Size = UDim2.fromOffset(18, 14),
|
Size = UDim2.fromOffset(18, 14),
|
||||||
Font = Enum.Font.Gotham,
|
Font = Enum.Font.Gotham,
|
||||||
Text = i == 10 and "0" or tostring(i),
|
Text = i == 10 and "0" or tostring(i),
|
||||||
@@ -358,7 +361,7 @@ function Hotbar:render()
|
|||||||
Position = UDim2.fromOffset(4, 26),
|
Position = UDim2.fromOffset(4, 26),
|
||||||
Size = UDim2.new(1, -8, 0, 18),
|
Size = UDim2.new(1, -8, 0, 18),
|
||||||
Font = Enum.Font.GothamBold,
|
Font = Enum.Font.GothamBold,
|
||||||
Text = id,
|
Text = displayName,
|
||||||
TextColor3 = colors.text,
|
TextColor3 = colors.text,
|
||||||
TextSize = 15,
|
TextSize = 15,
|
||||||
TextWrapped = true,
|
TextWrapped = true,
|
||||||
@@ -411,6 +414,7 @@ function Hotbar:render()
|
|||||||
BorderSizePixel = 0,
|
BorderSizePixel = 0,
|
||||||
Position = UDim2.new(0.5, 0, 1, -80-10),
|
Position = UDim2.new(0.5, 0, 1, -80-10),
|
||||||
Size = UDim2.fromOffset(0, 25),
|
Size = UDim2.fromOffset(0, 25),
|
||||||
|
Visible = selectedName ~= "",
|
||||||
}, {
|
}, {
|
||||||
Corner = Roact.createElement("UICorner", {
|
Corner = Roact.createElement("UICorner", {
|
||||||
CornerRadius = UDim.new(0, 8),
|
CornerRadius = UDim.new(0, 8),
|
||||||
|
|||||||
1
ThirdParty/Character-Realism
vendored
1
ThirdParty/Character-Realism
vendored
Submodule ThirdParty/Character-Realism deleted from 14021f7c4d
@@ -23,11 +23,7 @@
|
|||||||
"ServerScriptService": {
|
"ServerScriptService": {
|
||||||
"$className": "ServerScriptService",
|
"$className": "ServerScriptService",
|
||||||
"$ignoreUnknownInstances": true,
|
"$ignoreUnknownInstances": true,
|
||||||
"$path": "ServerScriptService",
|
"$path": "ServerScriptService"
|
||||||
|
|
||||||
"RealismServer": {
|
|
||||||
"$path": "ThirdParty/Character-Realism/Realism.server.lua"
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
|
|
||||||
"StarterGui": {
|
"StarterGui": {
|
||||||
@@ -43,11 +39,7 @@
|
|||||||
"StarterPlayerScripts": {
|
"StarterPlayerScripts": {
|
||||||
"$className": "StarterPlayerScripts",
|
"$className": "StarterPlayerScripts",
|
||||||
"$ignoreUnknownInstances": true,
|
"$ignoreUnknownInstances": true,
|
||||||
"$path": "StarterPlayer/StarterPlayerScripts",
|
"$path": "StarterPlayer/StarterPlayerScripts"
|
||||||
|
|
||||||
"RealismClient": {
|
|
||||||
"$path": "ThirdParty/Character-Realism/RealismClient"
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user