hotbar: wrap
This commit is contained in:
@@ -117,10 +117,12 @@ function ClientState:SetSelectedSlot(slot: number)
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return
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end
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local hotbar = replicaForPlayer.Data.hotbar
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if not hotbar or not hotbar[slot] then
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if not hotbar then
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return
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end
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replicaForPlayer:FireServer("SelectHotbarSlot", slot)
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if slot and slot >= 1 and slot <= HOTBAR_SIZE then
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replicaForPlayer:FireServer("SelectHotbarSlot", slot)
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end
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end
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ClientState.Changed = changed.Event
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@@ -79,7 +79,7 @@ local function findBlockRoot(inst: Instance, chunkFolder: Instance): Instance?
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if current:IsA("BasePart") then
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return current
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end
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current = current.Parent
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current = current.Parent
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end
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return nil
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end
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@@ -265,13 +265,15 @@ local function ensureChunkFolder(): Instance?
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end
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-- Gets the block and normalid of the block (and surface) the player is looking at
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function PlacementManager:Raycast()
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function PlacementManager:Raycast(skipSelection: boolean?)
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if not Mouse then
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Mouse = game:GetService("Players").LocalPlayer:GetMouse()
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end
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local chunkFolder = ensureChunkFolder()
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if not chunkFolder then
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clearSelection("chunk folder missing")
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if not skipSelection then
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clearSelection("chunk folder missing")
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end
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script.RaycastResult.Value = nil
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return
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end
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@@ -285,7 +287,9 @@ function PlacementManager:Raycast()
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local ray = Mouse.UnitRay
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local result = workspace:Raycast(ray.Origin, ray.Direction * MAX_REACH, raycastParams)
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if not result then
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clearSelection("raycast miss")
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if not skipSelection then
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clearSelection("raycast miss")
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end
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script.RaycastResult.Value = nil
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debugPlacementLog("[PLACE][CLIENT][RAYCAST]", "miss")
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return
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@@ -293,7 +297,9 @@ function PlacementManager:Raycast()
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local objLookingAt = result.Instance
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if not objLookingAt then
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clearSelection("raycast nil instance")
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if not skipSelection then
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clearSelection("raycast nil instance")
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end
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script.RaycastResult.Value = nil
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debugPlacementWarn("[PLACE][CLIENT][RAYCAST]", "nil instance in result")
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return
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@@ -308,7 +314,9 @@ function PlacementManager:Raycast()
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"parent",
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objLookingAt.Parent and objLookingAt.Parent:GetFullName() or "nil"
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)
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clearSelection("target not in chunk folder")
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if not skipSelection then
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clearSelection("target not in chunk folder")
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end
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script.RaycastResult.Value = nil
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return
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end
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@@ -318,7 +326,9 @@ function PlacementManager:Raycast()
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"chunk flagged ns",
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hitChunkFolder:GetFullName()
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)
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clearSelection("target chunk marked ns")
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if not skipSelection then
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clearSelection("target chunk marked ns")
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end
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script.RaycastResult.Value = nil
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return
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end
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@@ -327,7 +337,9 @@ function PlacementManager:Raycast()
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local blockRoot = findBlockRoot(objLookingAt, chunkFolder) or objLookingAt
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local chunkName, blockName = findChunkAndBlock(blockRoot)
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if not chunkName or not blockName then
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clearSelection("failed to resolve chunk/block")
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if not skipSelection then
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clearSelection("failed to resolve chunk/block")
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end
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script.RaycastResult.Value = nil
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return
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end
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@@ -338,7 +350,9 @@ function PlacementManager:Raycast()
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return Util.BlockPosStringToCoords(blockName)
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end)
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if not okChunk or not okBlock then
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clearSelection("failed to parse chunk/block names")
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if not skipSelection then
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clearSelection("failed to parse chunk/block names")
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end
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script.RaycastResult.Value = nil
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return
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end
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@@ -347,7 +361,9 @@ function PlacementManager:Raycast()
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-- block is being optimistically broken, do not highlight it
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if getPendingBreak(chunkKey, blockKey) then
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clearSelection("block pending break")
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if not skipSelection then
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clearSelection("block pending break")
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end
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script.RaycastResult.Value = nil
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return
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end
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@@ -356,22 +372,28 @@ function PlacementManager:Raycast()
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local chunk = ChunkManager:GetChunk(chunkCoords.X, chunkCoords.Y, chunkCoords.Z)
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local blockData = chunk and chunk:GetBlockAt(blockCoords.X, blockCoords.Y, blockCoords.Z)
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if not blockData or blockData == 0 or blockData.id == 0 then
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clearSelection("block missing/air")
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if not skipSelection then
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clearSelection("block missing/air")
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end
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script.RaycastResult.Value = nil
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return
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end
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local blockInstance = resolveBlockInstance(chunkFolder, chunkName, blockName) or blockRoot
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if not blockInstance then
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clearSelection("missing block instance")
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if not skipSelection then
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clearSelection("missing block instance")
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end
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script.RaycastResult.Value = nil
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return
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end
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lastRaycastFailure = nil
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if lastSelectedChunkKey ~= chunkKey or lastSelectedBlockKey ~= blockKey then
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setSelection(blockInstance, PlacementManager.ChunkFolder)
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lastSelectedChunkKey = chunkKey
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lastSelectedBlockKey = blockKey
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if not skipSelection then
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if lastSelectedChunkKey ~= chunkKey or lastSelectedBlockKey ~= blockKey then
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setSelection(blockInstance, PlacementManager.ChunkFolder)
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lastSelectedChunkKey = chunkKey
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lastSelectedBlockKey = blockKey
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end
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end
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script.RaycastResult.Value = objLookingAt
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lastNormalId = vectorToNormalId(result.Normal)
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@@ -400,6 +422,10 @@ local tickRemote = game:GetService("ReplicatedStorage").Tick
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-- FIRES REMOTE
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function PlacementManager:PlaceBlock(cx, cy, cz, x, y, z, blockId: string)
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debugPlacementLog("[PLACE][CLIENT][PLACE_CALL]", "chunk", cx, cy, cz, "block", x, y, z, "blockId", blockId)
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if blockId == "hand" then
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debugPlacementWarn("[PLACE][CLIENT][REJECT]", "hand cannot place")
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return
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end
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if typeof(cx) ~= "number" or typeof(cy) ~= "number" or typeof(cz) ~= "number" then
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debugPlacementWarn("[PLACE][CLIENT][REJECT]", "chunk type", cx, cy, cz, x, y, z, blockId)
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return
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@@ -551,14 +577,16 @@ local function applyBreakBlockLocal(cx, cy, cz, x, y, z)
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chunk:RemoveBlock(x, y, z)
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end
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function PlacementManager:GetBlockAtMouse(): nil | {chunk:Vector3, block: Vector3}
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function PlacementManager:GetBlockAtMouse(skipSelection: boolean?): nil | {chunk:Vector3, block: Vector3}
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pcall(function()
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PlacementManager:Raycast()
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PlacementManager:Raycast(skipSelection)
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end)
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local selectedPart = PlacementManager:RaycastGetResult()
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--print(selectedPart and selectedPart:GetFullName() or nil)
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if selectedPart == nil then
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clearSelection()
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if not skipSelection then
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clearSelection()
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end
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script.RaycastResult.Value = nil
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debugPlacementLog("[PLACE][CLIENT][TARGET]", "no selectedPart after raycast", lastRaycastFailure)
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return nil
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@@ -607,8 +635,8 @@ function PlacementManager:GetBlockAtMouse(): nil | {chunk:Vector3, block: Vector
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end
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function PlacementManager:GetTargetAtMouse(): nil | {chunk:Vector3, block: Vector3, normal: Enum.NormalId}
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local hit = PlacementManager:GetBlockAtMouse()
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function PlacementManager:GetTargetAtMouse(skipSelection: boolean?): nil | {chunk:Vector3, block: Vector3, normal: Enum.NormalId}
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local hit = PlacementManager:GetBlockAtMouse(skipSelection)
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if not hit then
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return nil
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end
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@@ -621,8 +649,8 @@ function PlacementManager:GetTargetAtMouse(): nil | {chunk:Vector3, block: Vecto
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}
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end
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function PlacementManager:GetPlacementAtMouse(): nil | {chunk:Vector3, block: Vector3}
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local hit = PlacementManager:GetTargetAtMouse()
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function PlacementManager:GetPlacementAtMouse(skipSelection: boolean?): nil | {chunk:Vector3, block: Vector3}
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local hit = PlacementManager:GetTargetAtMouse(skipSelection)
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if not hit then
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return nil
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end
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@@ -647,8 +675,8 @@ function PlacementManager:GetPlacementAtMouse(): nil | {chunk:Vector3, block: Ve
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}
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end
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function PlacementManager:DebugGetPlacementOrWarn()
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local placement = PlacementManager:GetPlacementAtMouse()
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function PlacementManager:DebugGetPlacementOrWarn(skipSelection: boolean?)
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local placement = PlacementManager:GetPlacementAtMouse(skipSelection)
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if not placement then
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debugPlacementWarn("[PLACE][CLIENT][REJECT]", "no placement target under mouse", lastRaycastFailure)
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end
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@@ -81,9 +81,6 @@ local function sanitizeSelection(hotbar, selectedSlot)
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if selectedSlot < 1 or selectedSlot > HOTBAR_SIZE then
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return (#hotbar > 0) and 1 or 0
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end
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if not hotbar[selectedSlot] then
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return (#hotbar > 0) and 1 or 0
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end
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return selectedSlot
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end
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@@ -138,7 +135,7 @@ local function handleReplicaEvents(player: Player, replica)
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if not hotbar then
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return
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end
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if slot and slot >= 1 and slot <= HOTBAR_SIZE and hotbar[slot] then
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if slot and slot >= 1 and slot <= HOTBAR_SIZE then
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replica:Set({"selectedSlot"}, slot)
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end
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end
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@@ -53,7 +53,7 @@ local function isTextInputFocused(): boolean
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end
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local function resolveSelectedSlot(slots, desired)
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if desired and desired >= 1 and desired <= HOTBAR_SIZE and slots[desired] ~= "" then
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if desired and desired >= 1 and desired <= HOTBAR_SIZE then
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return desired
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end
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for i = 1, HOTBAR_SIZE do
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@@ -146,30 +146,31 @@ function Hotbar:init()
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names = nextNames,
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selected = nextSelected,
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})
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local id = nextSlots[nextSelected] or ""
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local rawId = nextSlots[nextSelected] or ""
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local effectiveId = rawId ~= "" and rawId or "hand"
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local name = ""
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if id ~= "" then
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name = nextNames[id] or id
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if rawId ~= "" then
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name = nextNames[rawId] or rawId
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end
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PlacementState:SetSelected(id, name)
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PlacementState:SetSelected(effectiveId, name)
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end
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self._setSelected = function(slot: number)
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if slot < 1 or slot > HOTBAR_SIZE then
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return
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end
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local info = ClientState:GetSlotInfo(slot)
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if not info then
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return
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end
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ClientState:SetSelectedSlot(slot)
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self:setState({
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selected = slot,
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})
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local id = tostring(info.id)
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local name = info.name or id
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Util.StudioLog("[PLACE][CLIENT][SELECT]", "slot", slot, "id", id, "name", name)
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PlacementState:SetSelected(id, name)
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local rawId = self.state.slots[slot] or ""
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local effectiveId = rawId ~= "" and rawId or "hand"
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local name = ""
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if rawId ~= "" then
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name = self.state.names[rawId] or rawId
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end
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Util.StudioLog("[PLACE][CLIENT][SELECT]", "slot", slot, "id", effectiveId, "name", name)
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PlacementState:SetSelected(effectiveId, name)
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end
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self._handleInput = function(input: InputObject, gameProcessedEvent: boolean)
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@@ -207,7 +208,7 @@ function Hotbar:init()
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elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
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Util.StudioLog("[INPUT][CLIENT]", "MouseButton2", "processed", gameProcessedEvent)
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-- Allow click even if gameProcessedEvent (UI can set this), but only if we're actually pointing at a block
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local mouseBlock = PM:DebugGetPlacementOrWarn()
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local mouseBlock = PM:DebugGetPlacementOrWarn(true) -- skip selection outline on right click
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if not mouseBlock then
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return
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end
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@@ -249,7 +250,7 @@ function Hotbar:init()
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return
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end
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local delta = direction > 0 and -1 or 1
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local nextSlot = math.clamp(self.state.selected + delta, 1, HOTBAR_SIZE)
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local nextSlot = ((self.state.selected - 1 + delta) % HOTBAR_SIZE) + 1
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if nextSlot ~= self.state.selected then
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self._setSelected(nextSlot)
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end
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@@ -268,12 +269,13 @@ function Hotbar:didMount()
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self._syncFromClientState()
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self:_refreshViewports()
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-- initialize selection broadcast
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local id = self.state.slots and self.state.slots[self.state.selected] or ""
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local rawId = self.state.slots and self.state.slots[self.state.selected] or ""
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local effectiveId = rawId ~= "" and rawId or "hand"
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local name = ""
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if id ~= "" and self.state.names then
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name = self.state.names[id] or id
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if rawId ~= "" and self.state.names then
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name = self.state.names[rawId] or rawId
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end
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PlacementState:SetSelected(id, name)
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PlacementState:SetSelected(effectiveId, name)
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end
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function Hotbar:willUnmount()
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@@ -345,7 +347,7 @@ function Hotbar:render()
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}),
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IndexLabel = Roact.createElement("TextLabel", {
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BackgroundTransparency = 1,
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Position = UDim2.fromOffset(4, 2),
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Position = UDim2.fromOffset(8, 4),
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Size = UDim2.fromOffset(18, 14),
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Font = Enum.Font.Gotham,
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Text = i == 10 and "0" or tostring(i),
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@@ -412,6 +414,7 @@ function Hotbar:render()
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BorderSizePixel = 0,
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Position = UDim2.new(0.5, 0, 1, -80-10),
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Size = UDim2.fromOffset(0, 25),
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Visible = selectedName ~= "",
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}, {
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Corner = Roact.createElement("UICorner", {
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CornerRadius = UDim.new(0, 8),
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