chore: refractor
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--!native
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--!optimize 2
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Roact = require(ReplicatedStorage.Packages.roact)
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local theme = {
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background = Color3.fromRGB(30, 30, 46),
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text = Color3.fromHex("#cdd6f4"),
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holder = Color3.fromRGB(17, 17, 27),
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fill = Color3.fromRGB(255, 255, 255),
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stroke = Color3.fromRGB(49, 50, 68),
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holderStroke = Color3.fromRGB(108, 112, 134),
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}
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local function ProgressBar(props)
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local function progressToTransparency(v: number)
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local p = math.clamp(v or 0, 0, 1)
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return NumberSequence.new({
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NumberSequenceKeypoint.new(0, 0),
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NumberSequenceKeypoint.new(p, 0),
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NumberSequenceKeypoint.new(p, 1),
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NumberSequenceKeypoint.new(1, 1),
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})
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end
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local gradientTransparency: NumberSequence
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if typeof(props.progress) == "table" and props.progress.map then
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gradientTransparency = props.progress:map(progressToTransparency)
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else
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gradientTransparency = progressToTransparency(props.progress or 0)
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end
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return Roact.createElement("Frame", {
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Name = "ProgressBar",
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AnchorPoint = props.AnchorPoint or Vector2.new(0.5, 1),
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Position = props.Position or UDim2.new(0.5, 0, 1, -32),
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Size = props.Size or UDim2.new(0, 500, 0, 32),
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BackgroundColor3 = theme.background,
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BorderSizePixel = 0,
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}, {
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Label = Roact.createElement("TextLabel", {
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AnchorPoint = Vector2.new(0, 0),
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Position = UDim2.new(0, 16, 0, -32),
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Size = UDim2.new(1, -32, 0, 18),
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BackgroundTransparency = 1,
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Font = Enum.Font.Code,
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Text = props.detail,
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TextColor3 = theme.text,
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TextSize = 18,
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TextXAlignment = Enum.TextXAlignment.Left,
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TextYAlignment = Enum.TextYAlignment.Top,
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}),
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Corner = Roact.createElement("UICorner", {
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CornerRadius = UDim.new(0, 16),
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}),
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Stroke = Roact.createElement("UIStroke", {
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Color = theme.stroke,
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ApplyStrokeMode = Enum.ApplyStrokeMode.Border,
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Thickness = 1,
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}),
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FillHolder = Roact.createElement("Frame", {
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Name = "FillHolder",
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AnchorPoint = Vector2.new(0, 1),
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Position = UDim2.new(0, 8, 1, -8),
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Size = UDim2.new(1, -16, 0, 16),
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BackgroundColor3 = theme.holder,
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BorderSizePixel = 0,
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}, {
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Corner = Roact.createElement("UICorner", {
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CornerRadius = UDim.new(0, 8),
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}),
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Stroke = Roact.createElement("UIStroke", {
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Color = theme.holderStroke,
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ApplyStrokeMode = Enum.ApplyStrokeMode.Border,
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Thickness = 1,
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}),
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Fill = Roact.createElement("Frame", {
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AnchorPoint = Vector2.new(0, 0),
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BackgroundColor3 = theme.fill,
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BorderSizePixel = 0,
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Size = UDim2.new(1, 0, 1, 0),
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}, {
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Corner = Roact.createElement("UICorner", {
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CornerRadius = UDim.new(0, 8),
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}),
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Gradient = Roact.createElement("UIGradient", {
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Color = ColorSequence.new({
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ColorSequenceKeypoint.new(0, Color3.fromHex("#f5c2e7")),
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ColorSequenceKeypoint.new(0.5, Color3.fromHex("#cba6f7")),
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ColorSequenceKeypoint.new(1, Color3.fromHex("#89b4fa")),
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}),
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Transparency = gradientTransparency,
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Rotation = 0,
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}),
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}),
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}),
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})
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end
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return ProgressBar
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