Files
block-game/ReplicatedStorage/Client/LoadingScreen/Components/ProgressBar.lua
2026-01-08 22:58:58 +02:00

102 lines
3.0 KiB
Lua

--!native
--!optimize 2
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Roact = require(ReplicatedStorage.Packages.roact)
local theme = {
background = Color3.fromRGB(30, 30, 46),
text = Color3.fromHex("#cdd6f4"),
holder = Color3.fromRGB(17, 17, 27),
fill = Color3.fromRGB(255, 255, 255),
stroke = Color3.fromRGB(49, 50, 68),
holderStroke = Color3.fromRGB(108, 112, 134),
}
local function ProgressBar(props)
local function progressToTransparency(v: number)
local p = math.clamp(v or 0, 0, 1)
return NumberSequence.new({
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(p, 0),
NumberSequenceKeypoint.new(p, 1),
NumberSequenceKeypoint.new(1, 1),
})
end
local gradientTransparency: NumberSequence
if typeof(props.progress) == "table" and props.progress.map then
gradientTransparency = props.progress:map(progressToTransparency)
else
gradientTransparency = progressToTransparency(props.progress or 0)
end
return Roact.createElement("Frame", {
Name = "ProgressBar",
AnchorPoint = props.AnchorPoint or Vector2.new(0.5, 1),
Position = props.Position or UDim2.new(0.5, 0, 1, -32),
Size = props.Size or UDim2.new(0, 500, 0, 32),
BackgroundColor3 = theme.background,
BorderSizePixel = 0,
}, {
Label = Roact.createElement("TextLabel", {
AnchorPoint = Vector2.new(0, 0),
Position = UDim2.new(0, 16, 0, -32),
Size = UDim2.new(1, -32, 0, 18),
BackgroundTransparency = 1,
Font = Enum.Font.Code,
Text = props.detail,
TextColor3 = theme.text,
TextSize = 18,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Top,
}),
Corner = Roact.createElement("UICorner", {
CornerRadius = UDim.new(0, 16),
}),
Stroke = Roact.createElement("UIStroke", {
Color = theme.stroke,
ApplyStrokeMode = Enum.ApplyStrokeMode.Border,
Thickness = 1,
}),
FillHolder = Roact.createElement("Frame", {
Name = "FillHolder",
AnchorPoint = Vector2.new(0, 1),
Position = UDim2.new(0, 8, 1, -8),
Size = UDim2.new(1, -16, 0, 16),
BackgroundColor3 = theme.holder,
BorderSizePixel = 0,
}, {
Corner = Roact.createElement("UICorner", {
CornerRadius = UDim.new(0, 8),
}),
Stroke = Roact.createElement("UIStroke", {
Color = theme.holderStroke,
ApplyStrokeMode = Enum.ApplyStrokeMode.Border,
Thickness = 1,
}),
Fill = Roact.createElement("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundColor3 = theme.fill,
BorderSizePixel = 0,
Size = UDim2.new(1, 0, 1, 0),
}, {
Corner = Roact.createElement("UICorner", {
CornerRadius = UDim.new(0, 8),
}),
Gradient = Roact.createElement("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromHex("#f5c2e7")),
ColorSequenceKeypoint.new(0.5, Color3.fromHex("#cba6f7")),
ColorSequenceKeypoint.new(1, Color3.fromHex("#89b4fa")),
}),
Transparency = gradientTransparency,
Rotation = 0,
}),
}),
}),
})
end
return ProgressBar