# Monitor ( https://wiki.hyprland.org/Configuring/Monitors ) monitor=,1920x1080@240,auto,1 monitor=Unknown-1,disabled # General Configuration general { gaps_in = 5 gaps_out = 20 border_size = 2 col.active_border = rgb(89b4fa) # rgba(088f72ee) rgba(2ccfabee) rgba(088f72ee) rgba(ffffffee) rgba(7bade2ee) rgba(5049ccee) rgba(3e1a78ee) 90deg col.inactive_border = rgb(585b70) resize_on_border = false allow_tearing = true layout = dwindle } # Window Decorations decoration { rounding = 12 # Change transparency of focused and unfocused windows active_opacity = 1.0 inactive_opacity = 1 fullscreen_opacity = 1.0 shadow { enabled = false range = 8 render_power = 8 color = rgb(8aadf4) color_inactive = rgb(585b70) scale = 1.0 offset = 0 0 } blur { enabled = true size = 3 passes = 1 xray = false vibrancy = 0.1696 } } # Animations animations { enabled = true bezier = myBezier, 0.05, 0.9, 0.1, 1.05 bezier = main, 0.445, 0.05, 0.55, 0.95 animation = windows, 1, 7, myBezier animation = windowsOut, 1, 7, default, popin 80% animation = border, 1, 10, default animation = borderangle, 1, 8, default animation = fade, 1, 7, default animation = workspaces, 1, 6, default, slide animation = specialWorkspace, 1, 6, myBezier, slide } render { # direct_scanout = true } # windowrule = tag +game, class:sober # Dwindle layout dwindle { pseudotile = true # Master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below preserve_split = true # You probably want this } # Master layout master { new_status = master } # Misc Config misc { force_default_wallpaper = 2 disable_hyprland_logo = false initial_workspace_tracking = 0 new_window_takes_over_fullscreen = 1 disable_splash_rendering = false font_family = Geist } # Layer Rules layerrule = animation slide top, waybar layerrule = animation fade, selection layerrule = animation popin 70%, wofi layerrule = animation slide right, notifications layerrule = dimaround, wofi layerrule = order -999, wl_shimeji layerrule = order -10, wofi layerrule = order -20, waybar layerrule = order -25, gtk-layer-shell layerrule = blur, swww-daemon # Window Rules windowrulev2 = float,class:^(blueman-manager-wrapped)$ windowrulev2 = size 900 500,class:^(blueman-manager-wrapped)$ windowrulev2 = center,class:^(blueman-manager-wrapped)$ windowrulev2 = float,class:^(org.pulseaudio.pavucontrol)$ windowrulev2 = size 900 500,class:^(org.pulseaudio.pavucontrol)$ windowrulev2 = center,class:^(org.pulseaudio.pavucontrol)$ windowrulev2 = float,class:^(nm-connection-editor)$ windowrulev2 = size 900 500,class:^(nm-connection-editor)$ windowrulev2 = center,class:^(nm-connection-editor)$ windowrule = maximize, class:steam_proton,title:^(Roblox Studio)$ # dotfille settings windowrulev2 = float,class:io.Astal.ocbwoy3-settings windowrulev2 = size 900 500,class:io.Astal.ocbwoy3-settings windowrulev2 = center,class:io.Astal.ocbwoy3-settings # windowrulev2 = immediate, class:^(sober)$ # windowrulev2 = fullscreen,title:^(Sober)$