triple boot
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@@ -51,23 +51,34 @@ animations {
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bezier = myBezier, 0.05, 0.9, 0.1, 1.05
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bezier = main, 0.445, 0.05, 0.55, 0.95
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bezier = monitorBez, 0, 1, 1, 1
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animation = windows, 1, 7, myBezier
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animation = windowsOut, 1, 7, default, popin 80%
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animation = windowsOut, 1, 7, default
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animation = border, 1, 10, default
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animation = borderangle, 1, 8, default
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animation = fade, 1, 7, default
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animation = workspaces, 1, 6, default, slide
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animation = specialWorkspace, 1, 6, myBezier, slide
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animation = monitorAdded, 1, 30, monitorBez
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}
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render {
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# direct_scanout = true
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# new_render_scheduling = true
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}
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cursor {
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use_cpu_buffer = 2
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enable_hyprcursor = true
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invisible = false
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}
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windowrule = tag +game, class:org.vinegarhq.Sober
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windowrule = tag +game, class:com.mojang.minecraft.java-edition
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windowrule = tag +discord, class:equibop
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windowrule = tag +code, class:code
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windowrule = tag +music, class:Cider
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@@ -76,6 +87,7 @@ windowrule = tag +music, class:Cider
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windowrulev2 = renderunfocused, tag:music
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windowrulev2 = renderunfocused, tag:game
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windowrulev2 = renderunfocused, tag:discord
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# Dwindle layout
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dwindle {
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@@ -96,6 +108,7 @@ misc {
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new_window_takes_over_fullscreen = 1
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disable_splash_rendering = false
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font_family = "SF Pro Display"
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render_unfocused_fps = 240
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}
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# Layer Rules
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