hyprland: update display config for -git
This commit is contained in:
@@ -1,28 +1,38 @@
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# Monitor ( https://wiki.hyprland.org/Configuring/Monitors )
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#############################################
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# MONITORS
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#############################################
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monitor=,1920x1080@240,auto,1
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monitor=,1920x1080@240,auto,1
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# monitor=Unknown-1,disabled
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# monitor=Unknown-1,disabled
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# General Configuration
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general {
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#############################################
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# GENERAL
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#############################################
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general {
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gaps_in = 5
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gaps_in = 5
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gaps_out = 20
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gaps_out = 20
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border_size = 2
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border_size = 2
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col.active_border = rgb(89b4fa)
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col.active_border = rgb(89b4fa)
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# rgba(088f72ee) rgba(2ccfabee) rgba(088f72ee) rgba(ffffffee) rgba(7bade2ee) rgba(5049ccee) rgba(3e1a78ee) 90deg
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col.inactive_border = rgb(585b70)
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col.inactive_border = rgb(585b70)
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resize_on_border = false
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resize_on_border = false
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allow_tearing = true
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allow_tearing = true
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layout = dwindle
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layout = dwindle
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}
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}
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# Window Decorations
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#############################################
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# DECORATION
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#############################################
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decoration {
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decoration {
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rounding = 12
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rounding = 12
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# Change transparency of focused and unfocused windows
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active_opacity = 1.0
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active_opacity = 1.0
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inactive_opacity = 1
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inactive_opacity = 1.0
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fullscreen_opacity = 1.0
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fullscreen_opacity = 1.0
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shadow {
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shadow {
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@@ -40,67 +50,110 @@ decoration {
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size = 3
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size = 3
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passes = 1
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passes = 1
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xray = false
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xray = false
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vibrancy = 0.1696
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vibrancy = 0.1696
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}
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}
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}
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}
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# Animations
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#############################################
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# ANIMATIONS
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#############################################
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animations {
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animations {
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enabled = true
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enabled = true
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bezier = myBezier, 0.05, 0.9, 0.1, 1.05
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bezier = myBezier, 0.05, 0.9, 0.1, 1.05
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bezier = main, 0.445, 0.05, 0.55, 0.95
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bezier = main, 0.445, 0.05, 0.55, 0.95
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bezier = monitorBez, 0, 1, 1, 1
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bezier = monitorBez, 0, 1, 1, 1
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animation = windows, 1, 7, myBezier
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animation = windows, 1, 7, myBezier
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animation = windowsOut, 1, 7, default
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animation = windowsOut, 1, 7, default
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animation = border, 1, 10, default
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animation = border, 1, 10, default
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animation = borderangle, 1, 8, default
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animation = borderangle, 1, 8, default
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animation = fade, 1, 7, default
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animation = fade, 1, 7, default
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animation = workspaces, 1, 6, default, slide
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animation = workspaces, 1, 6, default, slide
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animation = specialWorkspace, 1, 6, myBezier, slide
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animation = specialWorkspace, 1, 6, myBezier, slide
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animation = monitorAdded, 1, 30, monitorBez
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# animation = specialWorkspaceIn, 1, 6, myBezier, slidevert bottom
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# animation = specialWorkspaceOut, 1, 6, myBezier, slidevert top
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animation = monitorAdded, 1, 30, monitorBez
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}
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}
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#############################################
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# RENDER
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#############################################
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render {
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render {
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# new_render_scheduling = true
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# new_render_scheduling = true
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}
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}
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#############################################
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# CURSOR
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#############################################
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cursor {
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cursor {
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use_cpu_buffer = 2
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use_cpu_buffer = 2
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enable_hyprcursor = true
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enable_hyprcursor = true
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invisible = false
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invisible = false
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}
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}
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windowrule = tag +game, class:org.vinegarhq.Sober
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windowrule = tag +game, class:com.mojang.minecraft.java-edition
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windowrule = tag +discord, class:equibop
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windowrule = tag +code, class:code
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#############################################
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windowrule = tag +music, class:cider
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# WINDOW RULES (TAGGING)
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windowrule = tag +music, class:spotify
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#############################################
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# windowrule = opacity 0.7, tag:music
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windowrule {
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name = games
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windowrulev2 = renderunfocused, tag:music
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match:class = org.vinegarhq.Sober|com.mojang.minecraft.java-edition|deltarune.exe|steam_app_1671210
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windowrulev2 = renderunfocused, tag:game
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tag = +game
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windowrulev2 = renderunfocused, tag:discord
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# Dwindle layout
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dwindle {
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pseudotile = true # Master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below
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preserve_split = true # You probably want this
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}
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}
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# Misc Config
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windowrule {
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misc {
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name = discord
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match:class = equibop
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tag = +discord
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}
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windowrule {
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name = deltarune
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match:class = deltarune.exe|steam_app_1671210
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tag = +deltarune
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}
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windowrule {
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name = code
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match:class = code|windsurf
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tag = +code
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}
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windowrule {
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name = music
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match:class = cider|spotify
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tag = +music
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}
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# Tag behavior rules
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windowrule {
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name = render unfocused
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match:tag = music|game|discord
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render_unfocused = on
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}
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#############################################
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# LAYOUTS
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#############################################
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dwindle {
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pseudotile = true
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preserve_split = true
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}
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#############################################
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# MISC
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#############################################
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misc {
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force_default_wallpaper = 2
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force_default_wallpaper = 2
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disable_hyprland_logo = false
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disable_hyprland_logo = false
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initial_workspace_tracking = 0
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initial_workspace_tracking = 0
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@@ -111,47 +164,65 @@ misc {
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allow_session_lock_restore = 1
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allow_session_lock_restore = 1
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}
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}
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# Layer Rules
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layerrule = animation slide top, waybar
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layerrule = abovelock true, waybar
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layerrule = abovelock true, notifications
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# layerrule = noscreenshare, notifications
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#############################################
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# LAYER RULES
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#############################################
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layerrule = animation fade, selection
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layerrule {
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layerrule = animation popin 70%, wofi
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name = waybar
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layerrule = animation slide right, notifications
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match:namespace = waybar
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layerrule = dimaround, wofi
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animation = slide top
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above_lock = 2
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order = -20
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}
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layerrule = order -999, wl_shimeji
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layerrule {
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layerrule = order -10, wofi
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name = notifications
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layerrule = order -20, waybar
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match:namespace = notifications
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layerrule = order -25, gtk-layer-shell
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animation = slide right
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layerrule = blur, swww-daemon
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above_lock = 2
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}
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# Window Rules
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layerrule {
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windowrulev2 = float,class:^(blueman-manager-wrapped)$
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name = wofi
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windowrulev2 = size 900 500,class:^(blueman-manager-wrapped)$
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match:namespace = wofi
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windowrulev2 = center,class:^(blueman-manager-wrapped)$
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animation = popin 70%
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dim_around = on
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order = -10
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}
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windowrulev2 = float,class:^(org.pulseaudio.pavucontrol)$
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layerrule {
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windowrulev2 = size 900 500,class:^(org.pulseaudio.pavucontrol)$
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name = shimeji
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windowrulev2 = center,class:^(org.pulseaudio.pavucontrol)$
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match:namespace = wl_shimeji
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order = -9999
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above_lock = 2
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}
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windowrulev2 = float,class:^(nm-connection-editor)$
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layerrule {
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windowrulev2 = size 900 500,class:^(nm-connection-editor)$
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name = gtk layer shell
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windowrulev2 = center,class:^(nm-connection-editor)$
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match:namespace = gtk-layer-shell
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order = -25
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}
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windowrulev2 = allowsinput,class:^(steam_proton)$
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windowrulev2 = renderunfocused, class:^(equibop)$
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#############################################
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windowrulev2 = renderunfocused, class:^(discord)$
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# FLOATING UTILITY WINDOWS
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#############################################
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# dotfille settings
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windowrule {
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windowrulev2 = float,class:io.Astal.ocbwoy3-settings
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name = blueman music internet
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windowrulev2 = size 900 500,class:io.Astal.ocbwoy3-settings
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match:class = blueman-manager|blueman-manager-wrapped|org.pulseaudio.pavucontrol|nm-connection-editor|nm-connection-editor-wrapped
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windowrulev2 = center,class:io.Astal.ocbwoy3-settings
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float = true
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size = 900 500
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center = true
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}
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#############################################
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# OTHER
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#############################################
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windowrule = match:class steam_proton|org.vinegarhq.Sober, allows_input on
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# windowrulev2 = immediate, class:^(sober)$
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# windowrulev2 = immediate, class:^(sober)$
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# windowrulev2 = fullscreen,title:^(Sober)$
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# windowrulev2 = fullscreen,title:^(Sober)$
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