extends Node2D @onready var ANOTHERHIM = $AnotherHim func startMusic() -> void: ANOTHERHIM.pitch_scale = 0.1 ANOTHERHIM.play() create_tween() \ .tween_property(ANOTHERHIM, "pitch_scale", 1.0, 2.0) \ .set_trans(Tween.TRANS_SINE) \ .set_ease(Tween.EASE_IN) func _ready() -> void: startMusic() func _process(delta: float) -> void: pass