Files
block-game/ServerScriptService/Actor/ServerChunkManager/init.server.lua
2026-01-08 22:58:58 +02:00

236 lines
6.5 KiB
Lua

--!native
--!optimize 2
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Shared = ReplicatedStorage:WaitForChild("Shared")
local ModsFolder = ReplicatedStorage:WaitForChild("Mods")
local Util = require(Shared.Util)
local TG = require("./ServerChunkManager/TerrainGen")
local Players = game:GetService("Players")
do
local workspaceModFolder = game:GetService("Workspace"):WaitForChild("mods")
for _,v in pairs(workspaceModFolder:GetChildren()) do
v.Parent = ModsFolder
end
workspaceModFolder:Destroy()
end
local ML = require(Shared.ModLoader)
ML.loadModsS()
do
local bv = Instance.new("BoolValue")
bv.Name = "MLLoaded"
bv.Value = true
bv.Parent = ReplicatedStorage:WaitForChild("Objects")
end
local MAX_CHUNK_DIST = 200
local FakeChunk = TG:GetFakeChunk(-5,-5,-5)
task.synchronize()
ReplicatedStorage.Tick.OnServerEvent:Connect(function(player: Player, v: string)
if TG.ServerChunkCache[v] then
pcall(function()
TG.ServerChunkCache[v].inhabitedTime = tick()
end)
end
end)
ReplicatedStorage.RecieveChunkPacket.OnServerInvoke = function(plr: Player, x: number, y: number, z: number)
-- validate xyz type and limit
if typeof(x) ~= "number" or typeof(y) ~= "number" or typeof(z) ~= "number" then
return {}
end
if math.abs(x) > MAX_CHUNK_DIST or math.abs(y) > MAX_CHUNK_DIST or math.abs(z) > MAX_CHUNK_DIST then
return FakeChunk.data
end
task.desynchronize()
local chunk = TG:GetChunk(x, y, z)
local chunkdata = chunk.data
task.synchronize()
return chunkdata
end
local tickRemote = ReplicatedStorage.Tick
local remotes = ReplicatedStorage:WaitForChild("Remotes")
local placeRemote = remotes:WaitForChild("PlaceBlock")
local breakRemote = remotes:WaitForChild("BreakBlock")
local blocksFolder = ReplicatedStorage:WaitForChild("Blocks")
local function propogate(a, cx, cy, cz, x, y, z, bd)
task.synchronize()
tickRemote:FireAllClients(a, cx, cy, cz, x, y, z, bd)
task.desynchronize()
end
local MAX_REACH = 512
local blockIdMap = {}
local function rebuildBlockIdMap()
table.clear(blockIdMap)
for _, block in ipairs(blocksFolder:GetChildren()) do
local id = block:GetAttribute("n")
if id ~= nil then
blockIdMap[id] = id
blockIdMap[tostring(id)] = id
end
end
end
rebuildBlockIdMap()
blocksFolder.ChildAdded:Connect(rebuildBlockIdMap)
blocksFolder.ChildRemoved:Connect(rebuildBlockIdMap)
local function getPlayerPosition(player: Player): Vector3?
local character = player.Character
if not character then
return nil
end
local root = character:FindFirstChild("HumanoidRootPart")
if not root then
return nil
end
return root.Position
end
local function isWithinReach(player: Player, cx: number, cy: number, cz: number, x: number, y: number, z: number): boolean
-- Relaxed reach; always true unless you want to re-enable limits
return true
end
local function resolveBlockId(blockId: any): string | number | nil
return blockIdMap[blockId]
end
local function getServerChunk(cx: number, cy: number, cz: number)
task.desynchronize()
local chunk = TG:GetChunk(cx, cy, cz)
task.synchronize()
return chunk
end
-- local PLAYER_BOX_SIZE = Vector3.new(3, 6, 3)
local function isBlockInsidePlayer(blockPos: Vector3): boolean
for _, player in ipairs(Players:GetPlayers()) do
local character = player.Character
if character then
local cf, size = character:GetBoundingBox()
local localPos = cf:PointToObjectSpace(blockPos)
if math.abs(localPos.X) <= size.X * 0.5
and math.abs(localPos.Y) <= size.Y * 0.5
and math.abs(localPos.Z) <= size.Z * 0.5 then
return true
end
end
end
return false
end
local DEBUG_PLACEMENT = false
local function debugPlacementLog(...: any)
if DEBUG_PLACEMENT then
Util.StudioLog(...)
end
end
local function debugPlacementWarn(...: any)
if DEBUG_PLACEMENT then
Util.StudioWarn(...)
end
end
placeRemote.OnServerEvent:Connect(function(player, cx, cy, cz, x, y, z, blockId)
local function reject(reason: string)
debugPlacementWarn("[PLACE][REJECT]", player.Name, reason, "chunk", cx, cy, cz, "block", x, y, z, "id", blockId)
return
end
if typeof(cx) ~= "number" or typeof(cy) ~= "number" or typeof(cz) ~= "number" then
return reject("chunk types")
end
if typeof(x) ~= "number" or typeof(y) ~= "number" or typeof(z) ~= "number" then
return reject("block types")
end
if x < 1 or x > 8 or y < 1 or y > 8 or z < 1 or z > 8 then
return reject("block bounds")
end
if math.abs(cx) > MAX_CHUNK_DIST or math.abs(cy) > MAX_CHUNK_DIST or math.abs(cz) > MAX_CHUNK_DIST then
return reject("chunk bounds")
end
if not isWithinReach(player, cx, cy, cz, x, y, z) then
return reject("out of reach")
end
local resolvedId = resolveBlockId(blockId)
if not resolvedId then
return reject("invalid id")
end
local blockPos = Util.ChunkPosToCFrame(Vector3.new(cx, cy, cz), Vector3.new(x, y, z)).Position
if isBlockInsidePlayer(blockPos) then
return reject("inside player")
end
local chunk = getServerChunk(cx, cy, cz)
local existing = chunk:GetBlockAt(x, y, z)
if existing and existing.id and existing.id ~= 0 then
if existing.id == resolvedId then
-- same block already there; treat as success without changes
debugPlacementLog("[PLACE][OK][NOOP]", player.Name, "chunk", cx, cy, cz, "block", x, y, z, "id", resolvedId)
return
end
-- allow replacement when different id: remove then place
chunk:RemoveBlock(x, y, z)
end
local data = {
id = resolvedId,
state = {}
}
chunk:CreateBlock(x, y, z, data)
propogate("B_C", cx, cy, cz, x, y, z, data)
debugPlacementLog("[PLACE][OK]", player.Name, "chunk", cx, cy, cz, "block", x, y, z, "id", resolvedId)
end)
breakRemote.OnServerEvent:Connect(function(player, cx, cy, cz, x, y, z)
if typeof(cx) ~= "number" or typeof(cy) ~= "number" or typeof(cz) ~= "number" then
return
end
if typeof(x) ~= "number" or typeof(y) ~= "number" or typeof(z) ~= "number" then
return
end
if x < 1 or x > 8 or y < 1 or y > 8 or z < 1 or z > 8 then
return
end
if math.abs(cx) > MAX_CHUNK_DIST or math.abs(cy) > MAX_CHUNK_DIST or math.abs(cz) > MAX_CHUNK_DIST then
return
end
if not isWithinReach(player, cx, cy, cz, x, y, z) then
return
end
local chunk = getServerChunk(cx, cy, cz)
if not chunk:GetBlockAt(x, y, z) then
task.synchronize()
tickRemote:FireClient(player, "C_R", cx, cy, cz, 0, 0, 0, 0)
task.desynchronize()
debugPlacementLog("[BREAK][NOOP]", player.Name, "chunk", cx, cy, cz, "block", x, y, z)
return
end
chunk:RemoveBlock(x, y, z)
propogate("B_D", cx, cy, cz, x, y, z, 0)
debugPlacementLog("[BREAK][OK]", player.Name, "chunk", cx, cy, cz, "block", x, y, z)
end)
task.desynchronize()