This project is a Minecraft-like voxel system for Roblox using Rojo. The server is authoritative over chunks and blocks. Clients only handle input, UI, and requests. Clients must never create or destroy blocks directly. The server must validate distance, block type, and target. Shared modules must not reference Roblox services. Keep in mind that to replicate anything across the client-server model or to write to any instance you must use serial luau