--!native --!optimize 2 if not game:IsLoaded() then game.Loaded:Wait() end pcall(function() task.synchronize() task.defer(function() game:GetService("Workspace"):WaitForChild("$blockscraft_server",9e9):Destroy() end) end) local ReplicatedStorage = game:GetService("ReplicatedStorage") local objects = ReplicatedStorage:WaitForChild("Objects", 9e9) objects:WaitForChild("MLLoaded", 9e9) objects:WaitForChild("CSMLLoaded", 9e9) do local PM = require(ReplicatedStorage:WaitForChild("Shared"):WaitForChild("PlacementManager")) PM:Init() end do local CM = require(ReplicatedStorage:WaitForChild("Shared"):WaitForChild("ChunkManager")) CM:Init() end