return { Name = "resyncnear", Aliases = {"resyncnearby"}, Description = "Resync chunks around a player's current chunk.", Group = "Debug", Args = { { Type = "player", Name = "player", Description = "Player to resync" }, { Type = "integer", Name = "radius", Description = "Radius around the player chunk", Optional = true, Default = 1 } }, Run = function(context, player, radius) local character = player.Character if not character then return "Player has no character" end local root = character:FindFirstChild("HumanoidRootPart") if not root then return "Player has no HumanoidRootPart" end local pos = root.Position local cx = math.round(pos.X / 32) local cy = math.round(pos.Y / 32) local cz = math.round(pos.Z / 32) local tickRemote = game:GetService("ReplicatedStorage"):WaitForChild("Tick") local r = radius or 1 local count = 0 for y = -r, r do for x = -r, r do for z = -r, r do tickRemote:FireClient(player, "C_R", cx + x, cy + y, cz + z, 0, 0, 0, 0) count += 1 end end end return ("Resync sent to %s (%d chunks around %d,%d,%d)"):format(player.Name, count, cx, cy, cz) end }