repeat wait(0.1) until game:IsLoaded() == true local ReplicatedStorage = game:GetService("ReplicatedStorage") local objects = ReplicatedStorage:WaitForChild("Objects", 9e9) objects:WaitForChild("MLLoaded", 9e9) objects:WaitForChild("CSMLLoaded", 9e9) local Cmdr = require(ReplicatedStorage:WaitForChild("CmdrClient")) Cmdr:SetActivationKeys({ Enum.KeyCode.F2 })