--!native --!optimize 2 local ReplicatedStorage = game:GetService("ReplicatedStorage") if not game:IsLoaded() then game.Loaded:Wait() end local Bootstrap = require(ReplicatedStorage:WaitForChild("Client"):WaitForChild("Bootstrap")) local objects = ReplicatedStorage:WaitForChild("Objects", 9e9) objects:WaitForChild("MLLoaded", 9e9) Bootstrap.start()