--!native --!optimize 2 local Players = game:GetService("Players") local SCALE = 1.3 local function applyScale(character: Model) if character.ScaleTo then pcall(function() character:ScaleTo(SCALE) end) return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid then return end if humanoid.RigType == Enum.HumanoidRigType.R15 then for _, name in ipairs({"BodyHeightScale", "BodyWidthScale", "BodyDepthScale", "HeadScale"}) do local scaleValue = humanoid:FindFirstChild(name) if scaleValue then scaleValue.Value = SCALE end end end end local function onCharacterAdded(character: Model) character:WaitForChild("Humanoid", 5) applyScale(character) end local function onPlayerAdded(player: Player) player.CharacterAdded:Connect(onCharacterAdded) if player.Character then onCharacterAdded(player.Character) end end for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end Players.PlayerAdded:Connect(onPlayerAdded)