Compare commits
2 Commits
1fc4d501da
...
da7de7b08a
| Author | SHA1 | Date | |
|---|---|---|---|
| da7de7b08a | |||
| a3d316c673 |
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@@ -0,0 +1,3 @@
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[submodule "ThirdParty/Character-Realism"]
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path = ThirdParty/Character-Realism
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url = https://github.com/MaximumADHD/Character-Realism
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@@ -2,39 +2,55 @@
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"name": "minecraft-roblox",
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"tree": {
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"$className": "DataModel",
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"ReplicatedStorage": {
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"$className": "ReplicatedStorage",
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"$ignoreUnknownInstances": true,
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"$path": "src/ReplicatedStorage",
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"Packages": {
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"$className": "Folder",
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"$path": "Packages"
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}
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},
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"ReplicatedFirst": {
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"$className": "ReplicatedFirst",
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"$ignoreUnknownInstances": true,
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"$path": "src/ReplicatedFirst"
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},
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"ServerScriptService": {
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"$className": "ServerScriptService",
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"$ignoreUnknownInstances": true,
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"$path": "src/ServerScriptService"
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"$path": "src/ServerScriptService",
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"RealismServer": {
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"$path": "ThirdParty/Character-Realism/Realism.server.lua"
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}
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},
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"StarterGui": {
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"$className": "StarterGui",
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"$ignoreUnknownInstances": true,
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"$path": "src/StarterGui"
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},
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"StarterPlayer": {
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"$className": "StarterPlayer",
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"$ignoreUnknownInstances": true,
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"StarterPlayerScripts": {
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"$className": "StarterPlayerScripts",
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"$ignoreUnknownInstances": true,
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"$path": "src/StarterPlayer/StarterPlayerScripts"
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},
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"$ignoreUnknownInstances": true
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"$path": "src/StarterPlayer/StarterPlayerScripts",
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"RealismClient": {
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"$path": "ThirdParty/Character-Realism/RealismClient"
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}
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}
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},
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"Workspace": {
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"$className": "Workspace",
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"$ignoreUnknownInstances": true,
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13
src/ReplicatedFirst/ClientBootstrap.client.lua
Normal file
13
src/ReplicatedFirst/ClientBootstrap.client.lua
Normal file
@@ -0,0 +1,13 @@
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--!native
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--!optimize 2
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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if not game:IsLoaded() then
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game.Loaded:Wait()
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end
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local Bootstrap = require(ReplicatedStorage:WaitForChild("Client"):WaitForChild("Bootstrap"))
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local objects = ReplicatedStorage:WaitForChild("Objects", 9e9)
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objects:WaitForChild("MLLoaded", 9e9)
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Bootstrap.start()
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83
src/ReplicatedStorage/Client/Bootstrap.lua
Normal file
83
src/ReplicatedStorage/Client/Bootstrap.lua
Normal file
@@ -0,0 +1,83 @@
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--!native
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--!optimize 2
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local Players = game:GetService("Players")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local LoadingScreen = require(ReplicatedStorage.Client.LoadingScreen)
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local ModLoader = require(ReplicatedStorage.Shared.ModLoader)
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local ChunkManager = require(ReplicatedStorage.Shared.ChunkManager)
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local PlacementManager = require(ReplicatedStorage.Shared.PlacementManager)
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local Bootstrap = {}
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local started = false
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local function ensureFlag(name: string)
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local objects = ReplicatedStorage:WaitForChild("Objects")
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local existing = objects:FindFirstChild(name)
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if existing and existing:IsA("BoolValue") then
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return existing
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end
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local ready = Instance.new("BoolValue")
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ready.Name = name
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ready.Value = true
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ready.Parent = objects
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return ready
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end
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local contentProvider = game:GetService("ContentProvider")
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local function waitForGameLoaded()
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if game:IsLoaded() then
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return
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end
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game.Loaded:Wait()
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end
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function Bootstrap.start()
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if started then
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return
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end
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started = true
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contentProvider:PreloadAsync(game:GetDescendants())
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ensureFlag("ClientReady")
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local screen = LoadingScreen.mount()
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screen.setStatus("Connecting...")
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screen.setDetail("Waiting for server")
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screen.setProgress(0.2)
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task.wait(1)
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waitForGameLoaded()
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local modsFolder = ReplicatedStorage:WaitForChild("Mods")
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local totalMods = #modsFolder:GetChildren()
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local modProgressWeight = 0.6
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ModLoader.loadModsC(function(index, total, modInstance, success)
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total = total > 0 and total or math.max(totalMods, 1)
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local ratio = index / total
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screen.setStatus(`Modloading progress: {index}/{total}`)
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screen.setDetail(`Loading {modInstance.Name}`)
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screen.setProgress(0.05 + ratio * modProgressWeight)
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if not success then
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screen.setDetail(`Failed loading {modInstance.Name}; continuing`)
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end
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end)
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ensureFlag("CSMLLoaded") -- needed
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screen.setStatus("Joining world...")
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screen.setDetail("Syncing with server")
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screen.setProgress(0.7)
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task.wait(0.5)
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screen.close()
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end
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return Bootstrap
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70
src/ReplicatedStorage/Client/LoadingScreen/App.lua
Normal file
70
src/ReplicatedStorage/Client/LoadingScreen/App.lua
Normal file
@@ -0,0 +1,70 @@
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--!native
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--!optimize 2
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Roact = require(ReplicatedStorage.Packages.roact)
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local ProgressBar = require(script.Parent.Components.ProgressBar)
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local theme = {
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background = Color3.fromRGB(17, 17, 27),
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text = Color3.fromRGB(255, 255, 255),
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subtext = Color3.fromRGB(205, 214, 244),
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}
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local function LoadingScreen(props)
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local status = props.status or "Loading game..."
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local detail = props.detail or "Preloading..."
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local progress = props.progress or 0
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local visible = props.visible
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return Roact.createElement("ScreenGui", {
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Name = "LoadingScreen",
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DisplayOrder = 9999,
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IgnoreGuiInset = true,
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ResetOnSpawn = false,
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ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
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Enabled = visible ~= false,
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}, {
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Root = Roact.createElement("Frame", {
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Size = UDim2.fromScale(1, 1),
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BackgroundColor3 = theme.background,
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BorderSizePixel = 0,
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}, {
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Title = Roact.createElement("TextLabel", {
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AnchorPoint = Vector2.new(0.5, 0.5),
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Position = UDim2.new(0.5, 0, 0.5, 0),
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BackgroundTransparency = 1,
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Font = Enum.Font.Code,
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Text = status,
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TextColor3 = theme.text,
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TextSize = 32,
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TextWrapped = true,
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AutomaticSize = Enum.AutomaticSize.XY,
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TextXAlignment = Enum.TextXAlignment.Center,
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TextYAlignment = Enum.TextYAlignment.Center,
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}, {
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Gradient = Roact.createElement("UIGradient", {
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Color = ColorSequence.new({
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ColorSequenceKeypoint.new(0, Color3.fromRGB(245, 194, 231)),
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ColorSequenceKeypoint.new(0.5, Color3.fromRGB(203, 166, 247)),
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ColorSequenceKeypoint.new(1, Color3.fromRGB(137, 180, 250)),
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}),
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Rotation = 30,
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Transparency = NumberSequence.new({
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NumberSequenceKeypoint.new(0, 0),
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NumberSequenceKeypoint.new(1, 0),
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}),
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}),
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}),
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Progress = Roact.createElement(ProgressBar, {
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AnchorPoint = Vector2.new(0.5, 1),
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Position = UDim2.new(0.5, 0, 1, -32),
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progress = progress,
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detail = detail,
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}),
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}),
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})
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end
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return LoadingScreen
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@@ -0,0 +1,101 @@
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--!native
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--!optimize 2
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Roact = require(ReplicatedStorage.Packages.roact)
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local theme = {
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background = Color3.fromRGB(30, 30, 46),
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text = Color3.fromHex("#cdd6f4"),
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holder = Color3.fromRGB(17, 17, 27),
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fill = Color3.fromRGB(255, 255, 255),
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stroke = Color3.fromRGB(49, 50, 68),
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holderStroke = Color3.fromRGB(108, 112, 134),
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}
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local function ProgressBar(props)
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local function progressToTransparency(v: number)
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local p = math.clamp(v or 0, 0, 1)
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return NumberSequence.new({
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NumberSequenceKeypoint.new(0, 0),
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NumberSequenceKeypoint.new(p, 0),
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NumberSequenceKeypoint.new(p, 1),
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NumberSequenceKeypoint.new(1, 1),
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})
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end
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local gradientTransparency: NumberSequence
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if typeof(props.progress) == "table" and props.progress.map then
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gradientTransparency = props.progress:map(progressToTransparency)
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else
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gradientTransparency = progressToTransparency(props.progress or 0)
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end
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return Roact.createElement("Frame", {
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Name = "ProgressBar",
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AnchorPoint = props.AnchorPoint or Vector2.new(0.5, 1),
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Position = props.Position or UDim2.new(0.5, 0, 1, -32),
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Size = props.Size or UDim2.new(0, 500, 0, 32),
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BackgroundColor3 = theme.background,
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BorderSizePixel = 0,
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}, {
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Label = Roact.createElement("TextLabel", {
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AnchorPoint = Vector2.new(0, 0),
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Position = UDim2.new(0, 16, 0, -32),
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Size = UDim2.new(1, -32, 0, 18),
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BackgroundTransparency = 1,
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Font = Enum.Font.Code,
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Text = props.detail,
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TextColor3 = theme.text,
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TextSize = 18,
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TextXAlignment = Enum.TextXAlignment.Left,
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TextYAlignment = Enum.TextYAlignment.Top,
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}),
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Corner = Roact.createElement("UICorner", {
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CornerRadius = UDim.new(0, 16),
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}),
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Stroke = Roact.createElement("UIStroke", {
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Color = theme.stroke,
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ApplyStrokeMode = Enum.ApplyStrokeMode.Border,
|
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Thickness = 1,
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}),
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FillHolder = Roact.createElement("Frame", {
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Name = "FillHolder",
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AnchorPoint = Vector2.new(0, 1),
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Position = UDim2.new(0, 8, 1, -8),
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Size = UDim2.new(1, -16, 0, 16),
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BackgroundColor3 = theme.holder,
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BorderSizePixel = 0,
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}, {
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Corner = Roact.createElement("UICorner", {
|
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CornerRadius = UDim.new(0, 8),
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}),
|
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Stroke = Roact.createElement("UIStroke", {
|
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Color = theme.holderStroke,
|
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ApplyStrokeMode = Enum.ApplyStrokeMode.Border,
|
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Thickness = 1,
|
||||
}),
|
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Fill = Roact.createElement("Frame", {
|
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AnchorPoint = Vector2.new(0, 0),
|
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BackgroundColor3 = theme.fill,
|
||||
BorderSizePixel = 0,
|
||||
Size = UDim2.new(1, 0, 1, 0),
|
||||
}, {
|
||||
Corner = Roact.createElement("UICorner", {
|
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CornerRadius = UDim.new(0, 8),
|
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}),
|
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Gradient = Roact.createElement("UIGradient", {
|
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Color = ColorSequence.new({
|
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ColorSequenceKeypoint.new(0, Color3.fromHex("#f5c2e7")),
|
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ColorSequenceKeypoint.new(0.5, Color3.fromHex("#cba6f7")),
|
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ColorSequenceKeypoint.new(1, Color3.fromHex("#89b4fa")),
|
||||
}),
|
||||
Transparency = gradientTransparency,
|
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Rotation = 0,
|
||||
}),
|
||||
}),
|
||||
}),
|
||||
})
|
||||
end
|
||||
|
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return ProgressBar
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55
src/ReplicatedStorage/Client/LoadingScreen/init.lua
Normal file
55
src/ReplicatedStorage/Client/LoadingScreen/init.lua
Normal file
@@ -0,0 +1,55 @@
|
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--!native
|
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--!optimize 2
|
||||
|
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
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local Roact = require(ReplicatedStorage.Packages.roact)
|
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local Players = game:GetService("Players")
|
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|
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local App = require(script.App)
|
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|
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local LoadingScreen = {}
|
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|
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function LoadingScreen.mount(target: Instance?)
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local playerGui = target or Players.LocalPlayer:WaitForChild("PlayerGui")
|
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local statusBinding, setStatus = Roact.createBinding("Loading...")
|
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local detailBinding, setDetail = Roact.createBinding("Preparing client")
|
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local progressBinding, setProgress = Roact.createBinding(0)
|
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local visibleBinding, setVisible = Roact.createBinding(true)
|
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|
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local handle = Roact.mount(Roact.createElement(App, {
|
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status = statusBinding,
|
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detail = detailBinding,
|
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progress = progressBinding,
|
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visible = visibleBinding,
|
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}), playerGui, "RoactLoadingScreen")
|
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|
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local closed = false
|
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local function close()
|
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if closed then
|
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return
|
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end
|
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closed = true
|
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setVisible(false)
|
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Roact.unmount(handle)
|
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handle = nil
|
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end
|
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|
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return {
|
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setStatus = function(text: string)
|
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setStatus(text)
|
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end,
|
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setDetail = function(text: string)
|
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setDetail(text)
|
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end,
|
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setProgress = function(value: number)
|
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setProgress(math.clamp(value or 0, 0, 1))
|
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end,
|
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show = function()
|
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setVisible(true)
|
||||
end,
|
||||
hide = close,
|
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close = close,
|
||||
}
|
||||
end
|
||||
|
||||
return LoadingScreen
|
||||
@@ -31,10 +31,13 @@ function ML.loadModsS()
|
||||
end
|
||||
end
|
||||
|
||||
function ML.loadModsC()
|
||||
function ML.loadModsC(onProgress: ((number, number, Instance, boolean) -> ())?)
|
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print("[CSModLoader] Loading Mods")
|
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|
||||
for _, m in pairs(ModsFolder:GetChildren()) do
|
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local mods = ModsFolder:GetChildren()
|
||||
local total = #mods
|
||||
|
||||
for i, m in ipairs(mods) do
|
||||
local success, reason = pcall(function()
|
||||
-- ignore type err
|
||||
local mod: modContext = require(m)
|
||||
@@ -44,6 +47,11 @@ function ML.loadModsC()
|
||||
if not success then
|
||||
warn(`[CSModLoader] Error loading {m.Name}: {reason}`)
|
||||
end
|
||||
if onProgress then
|
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pcall(function()
|
||||
onProgress(i, total, m, success)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
local Players = game:GetService("Players")
|
||||
|
||||
local SCALE = 1.4
|
||||
local SCALE = 1.3
|
||||
|
||||
local function applyScale(character: Model)
|
||||
if character.ScaleTo then
|
||||
|
||||
@@ -10,7 +10,9 @@ local UIS = game:GetService("UserInputService")
|
||||
local TXTS = game:GetService("TextChatService")
|
||||
local TXTS_CIF = TXTS:FindFirstChildOfClass("ChatInputBarConfiguration")
|
||||
|
||||
ReplicatedStorage:WaitForChild("Objects"):WaitForChild("MLLoaded")
|
||||
local objects = ReplicatedStorage:WaitForChild("Objects", 9e9)
|
||||
objects:WaitForChild("MLLoaded", 9e9)
|
||||
objects:WaitForChild("CSMLLoaded", 9e9)
|
||||
|
||||
game:GetService("Players").LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson
|
||||
UIS.MouseIconEnabled = false
|
||||
|
||||
@@ -10,7 +10,13 @@ local ui = script.Parent
|
||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
local PlacementState = require(ReplicatedStorage.Shared.PlacementState)
|
||||
|
||||
ReplicatedStorage:WaitForChild("Objects"):WaitForChild("MLLoaded")
|
||||
local objects = ReplicatedStorage:WaitForChild("Objects", 9e9)
|
||||
objects:WaitForChild("MLLoaded", 9e9)
|
||||
objects:WaitForChild("CSMLLoaded", 9e9)
|
||||
local clientReady = ReplicatedStorage.Objects:WaitForChild("ClientReady", 5)
|
||||
if clientReady and not clientReady.Value then
|
||||
clientReady:GetPropertyChangedSignal("Value"):Wait()
|
||||
end
|
||||
|
||||
local cd = ReplicatedStorage.Objects.ChunkDebug:Clone()
|
||||
local sky = ReplicatedStorage.Objects.Sky:Clone()
|
||||
|
||||
@@ -9,7 +9,9 @@ local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
local UIS = game:GetService("UserInputService")
|
||||
local TextChatService = game:GetService("TextChatService")
|
||||
|
||||
ReplicatedStorage:WaitForChild("Objects"):WaitForChild("MLLoaded")
|
||||
local objects = ReplicatedStorage:WaitForChild("Objects", 9e9)
|
||||
objects:WaitForChild("MLLoaded", 9e9)
|
||||
objects:WaitForChild("CSMLLoaded", 9e9)
|
||||
|
||||
local Roact = require(ReplicatedStorage.Packages.roact)
|
||||
local PM = require(ReplicatedStorage.Shared.PlacementManager)
|
||||
|
||||
@@ -7,16 +7,16 @@ end
|
||||
|
||||
pcall(function()
|
||||
task.synchronize()
|
||||
game:GetService("Workspace"):WaitForChild("$blockscraft_server",5):Destroy()
|
||||
task.defer(function()
|
||||
game:GetService("Workspace"):WaitForChild("$blockscraft_server",9e9):Destroy()
|
||||
end)
|
||||
end)
|
||||
|
||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
|
||||
ReplicatedStorage:WaitForChild("Objects"):WaitForChild("MLLoaded")
|
||||
|
||||
local ML = require(ReplicatedStorage:WaitForChild("Shared"):WaitForChild("ModLoader"))
|
||||
|
||||
ML.loadModsC()
|
||||
local objects = ReplicatedStorage:WaitForChild("Objects", 9e9)
|
||||
objects:WaitForChild("MLLoaded", 9e9)
|
||||
objects:WaitForChild("CSMLLoaded", 9e9)
|
||||
|
||||
do
|
||||
local PM = require(ReplicatedStorage:WaitForChild("Shared"):WaitForChild("PlacementManager"))
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
--!native
|
||||
--!optimize 2
|
||||
|
||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
local objects = ReplicatedStorage:WaitForChild("Objects", 9e9)
|
||||
objects:WaitForChild("MLLoaded", 9e9)
|
||||
objects:WaitForChild("CSMLLoaded", 9e9)
|
||||
|
||||
return
|
||||
|
||||
@@ -4,5 +4,9 @@ until game:IsLoaded() == true
|
||||
|
||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
|
||||
local objects = ReplicatedStorage:WaitForChild("Objects", 9e9)
|
||||
objects:WaitForChild("MLLoaded", 9e9)
|
||||
objects:WaitForChild("CSMLLoaded", 9e9)
|
||||
|
||||
local Cmdr = require(ReplicatedStorage:WaitForChild("CmdrClient"))
|
||||
Cmdr:SetActivationKeys({ Enum.KeyCode.F2 })
|
||||
|
||||
Reference in New Issue
Block a user