core: improved building system

This commit is contained in:
2026-01-06 23:44:07 +02:00
parent 0ac6d6e214
commit 97e142d3b2
6 changed files with 286 additions and 18 deletions

View File

@@ -7,6 +7,23 @@ Chunk.AllChunks = {} :: {[typeof("")]: typeof(Chunk.new(0,0,0))}
local RunService = game:GetService("RunService") local RunService = game:GetService("RunService")
local function normalizeCoord(n)
if typeof(n) ~= "number" then
return n
end
if n >= 0 then
return math.floor(n + 0.5)
end
return math.ceil(n - 0.5)
end
local function keyFromCoords(x, y, z)
x = normalizeCoord(x)
y = normalizeCoord(y)
z = normalizeCoord(z)
return `{tostring(x)},{tostring(y)},{tostring(z)}`
end
local function Swait(l) local function Swait(l)
for i = 1,l do for i = 1,l do
RunService.Stepped:Wait() RunService.Stepped:Wait()
@@ -33,6 +50,7 @@ function Chunk.new(x,y,z)
self.loaded = false self.loaded = false
self.loading = false self.loading = false
self.delayedRemoval = {}
self.data = {} :: {[typeof("")]: BlockData} -- "X,Y,Z": BlockData ("-1,-1,1": BlockData) self.data = {} :: {[typeof("")]: BlockData} -- "X,Y,Z": BlockData ("-1,-1,1": BlockData)
return self return self
@@ -49,6 +67,7 @@ function Chunk.from(x,y,z,data)
self.UpdateBlockBindableL = Instance.new("BindableEvent") :: BindableEvent self.UpdateBlockBindableL = Instance.new("BindableEvent") :: BindableEvent
self.data = data :: {[typeof("")]: BlockData} -- "X,Y,Z": BlockData ("-1,-1,1": BlockData) self.data = data :: {[typeof("")]: BlockData} -- "X,Y,Z": BlockData ("-1,-1,1": BlockData)
self.delayedRemoval = {}
return self return self
end end
@@ -123,20 +142,42 @@ end
function Chunk:GetBlockAt(x,y,z) function Chunk:GetBlockAt(x,y,z)
task.desynchronize() task.desynchronize()
if not self.data[`{tostring(x)},{tostring(y)},{tostring(z)}`] then if not self.data[keyFromCoords(x, y, z)] then
return nil return nil
end end
return self.data[`{tostring(x)},{tostring(y)},{tostring(z)}`] return self.data[keyFromCoords(x, y, z)]
end end
function Chunk:CreateBlock(x: number,y: number,z: number,d:BlockData) function Chunk:CreateBlock(x: number,y: number,z: number,d:BlockData)
self.data[`{tostring(x)},{tostring(y)},{tostring(z)}`] = d self.data[keyFromCoords(x, y, z)] = d
self:PropogateChanges(x,y,z,d) self:PropogateChanges(x,y,z,d)
return self:GetBlockAt(x,y,z) return self:GetBlockAt(x,y,z)
end end
function Chunk:RemoveBlock(x, y, z) function Chunk:RemoveBlock(x, y, z)
self.data[x .. "," .. y .. "," .. z] = nil print("[DEBUG] Chunk:RemoveBlock called - Chunk:", self.pos, "Block coords:", x, y, z)
local blockKey = keyFromCoords(x, y, z)
local existingBlock = self.data[blockKey]
if existingBlock then
print("[DEBUG] Removing existing block with ID:", existingBlock.id)
else
print("[DEBUG] No block found at coords", x, y, z)
end
self.data[blockKey] = nil
self:PropogateChanges(x,y,z,0)
end
function Chunk:RemoveBlockSmooth(x, y, z)
print("[DEBUG] Chunk:RemoveBlockSmooth called - Chunk:", self.pos, "Block coords:", x, y, z)
local blockKey = keyFromCoords(x, y, z)
local existingBlock = self.data[blockKey]
if existingBlock then
print("[DEBUG] Smooth removing existing block with ID:", existingBlock.id)
else
print("[DEBUG] Smooth remove: no block found at coords", x, y, z)
end
self.data[blockKey] = nil
self.delayedRemoval[blockKey] = true
self:PropogateChanges(x,y,z,0) self:PropogateChanges(x,y,z,0)
end end

View File

@@ -9,6 +9,7 @@ local objects = script.Parent.Parent.Parent.Objects
local RunService = game:GetService("RunService") local RunService = game:GetService("RunService")
local ChunkBorderFolder = game:GetService("Workspace"):FindFirstChildOfClass("Terrain") local ChunkBorderFolder = game:GetService("Workspace"):FindFirstChildOfClass("Terrain")
local DEBUG_GHOST = true
local NEIGHBOR_OFFSETS = { local NEIGHBOR_OFFSETS = {
{-1, 0, 0}, {1, 0, 0}, {-1, 0, 0}, {1, 0, 0},
@@ -108,10 +109,28 @@ function ChunkBuilder:BuildChunk(c: typeof(Chunk.new(0,0,0)),parent: Instance?)
local blockName = `{x},{y},{z}` local blockName = `{x},{y},{z}`
local existing = ch:FindFirstChild(blockName) local existing = ch:FindFirstChild(blockName)
if d == 0 then if d == 0 then
if c.delayedRemoval and c.delayedRemoval[blockName] then
c.delayedRemoval[blockName] = nil
if existing then
task.defer(function()
task.synchronize()
RunService.RenderStepped:Wait()
if existing.Parent then
existing:Destroy()
end
task.desynchronize()
end)
elseif DEBUG_GHOST then
print("[CHUNKBUILDER][GHOST] Delayed remove missing instance", c.pos, blockName)
end
return
end
if existing then if existing then
task.synchronize() task.synchronize()
existing:Destroy() existing:Destroy()
task.desynchronize() task.desynchronize()
elseif DEBUG_GHOST then
print("[CHUNKBUILDER][GHOST] Remove missing instance", c.pos, blockName)
end end
return return
end end

View File

@@ -5,6 +5,8 @@ local RunService = game:GetService("RunService")
local Chunk = require("./ChunkManager/Chunk") local Chunk = require("./ChunkManager/Chunk")
local BlockManager = require("./ChunkManager/BlockManager") local BlockManager = require("./ChunkManager/BlockManager")
local ChunkBuilder = require("./ChunkManager/ChunkBuilder") local ChunkBuilder = require("./ChunkManager/ChunkBuilder")
local Util = require("./Util")
local Globals = require(script.Parent:WaitForChild("Globals"))
local remote = game:GetService("ReplicatedStorage"):WaitForChild("RecieveChunkPacket") local remote = game:GetService("ReplicatedStorage"):WaitForChild("RecieveChunkPacket")
local tickremote = game:GetService("ReplicatedStorage"):WaitForChild("Tick") local tickremote = game:GetService("ReplicatedStorage"):WaitForChild("Tick")
@@ -14,8 +16,11 @@ ChunkFolder.Name = "$blockscraft_client"
ChunkManager.ChunkFolder = ChunkFolder ChunkManager.ChunkFolder = ChunkFolder
local CHUNK_RADIUS = 5 local CHUNK_RADIUS = Globals.RenderDistance or 5
local LOAD_BATCH = 8 local LOAD_BATCH = Globals.LoadBatch or 8
local RESYNC_INTERVAL = Globals.ResyncInterval or 5
local RESYNC_RADIUS = Globals.ResyncRadius or 2
local DEBUG_RESYNC = true
local FORCELOAD_CHUNKS = { local FORCELOAD_CHUNKS = {
{0, 1, 0} {0, 1, 0}
} }
@@ -111,6 +116,100 @@ function ChunkManager:LoadChunk(x, y, z)
end) end)
end end
function ChunkManager:RefreshChunk(x, y, z)
local key = `{x},{y},{z}`
local chunk = Chunk.AllChunks[key]
if not chunk then
pendingChunkRequests[key] = nil
ChunkManager:GetChunk(x, y, z)
ChunkManager:LoadChunk(x, y, z)
return
end
task.synchronize()
local ok, newData = pcall(function()
return remote:InvokeServer(x, y, z)
end)
if not ok or typeof(newData) ~= "table" then
if DEBUG_RESYNC then
warn("[CHUNKMANAGER][RESYNC] Failed to fetch chunk data", key, ok, typeof(newData))
end
return
end
local function sameState(a, b)
if a == b then
return true
end
if not a or not b then
return false
end
local count = 0
for k, v in pairs(a) do
count += 1
if b[k] ~= v then
return false
end
end
for _ in pairs(b) do
count -= 1
end
return count == 0
end
local function sameBlockData(a, b)
if a == b then
return true
end
if not a or not b then
return false
end
if a.id ~= b.id then
return false
end
return sameState(a.state, b.state)
end
local changed = 0
local removed = 0
for keyStr, newBlock in pairs(newData) do
local oldBlock = chunk.data[keyStr]
if not sameBlockData(oldBlock, newBlock) then
chunk.data[keyStr] = newBlock
local coords = Util.BlockPosStringToCoords(keyStr)
chunk:PropogateChanges(coords.X, coords.Y, coords.Z, newBlock)
changed += 1
end
end
for keyStr in pairs(chunk.data) do
if not newData[keyStr] then
chunk.data[keyStr] = nil
local coords = Util.BlockPosStringToCoords(keyStr)
chunk:PropogateChanges(coords.X, coords.Y, coords.Z, 0)
removed += 1
end
end
if chunk.loaded and chunk.instance then
local pruned = 0
for _, child in ipairs(chunk.instance:GetChildren()) do
if not newData[child.Name] then
pruned += 1
task.synchronize()
child:Destroy()
task.desynchronize()
end
end
if DEBUG_RESYNC and pruned > 0 then
print("[CHUNKMANAGER][RESYNC] Pruned ghost instances", key, "count", pruned)
end
end
if DEBUG_RESYNC and (changed > 0 or removed > 0) then
print("[CHUNKMANAGER][RESYNC] Applied diff", key, "changed", changed, "removed", removed)
end
task.desynchronize()
end
function ChunkManager:ForceTick() function ChunkManager:ForceTick()
for _, coords in ipairs(FORCELOAD_CHUNKS) do for _, coords in ipairs(FORCELOAD_CHUNKS) do
local key = `{coords[1]},{coords[2]},{coords[3]}` local key = `{coords[1]},{coords[2]},{coords[3]}`
@@ -199,6 +298,37 @@ function ChunkManager:Tick()
end end
end end
function ChunkManager:ResyncAroundPlayer(radius: number)
local player = game:GetService("Players").LocalPlayer
if not player.Character then
return
end
local pos = player.Character:GetPivot().Position
local chunkPos = {
x = math.round(pos.X / 32),
y = math.round(pos.Y / 32),
z = math.round(pos.Z / 32)
}
for y = -radius, radius do
for x = -radius, radius do
for z = -radius, radius do
local cx, cy, cz = chunkPos.x + x, chunkPos.y + y, chunkPos.z + z
ChunkManager:RefreshChunk(cx, cy, cz)
end
end
end
end
function ChunkManager:ResyncAroundChunk(cx: number, cy: number, cz: number, radius: number)
for y = -radius, radius do
for x = -radius, radius do
for z = -radius, radius do
ChunkManager:RefreshChunk(cx + x, cy + y, cz + z)
end
end
end
end
function ChunkManager:Init() function ChunkManager:Init()
if not RunService:IsClient() then if not RunService:IsClient() then
error("ChunkManager:Init can only be called on the client") error("ChunkManager:Init can only be called on the client")
@@ -227,6 +357,18 @@ function ChunkManager:Init()
Swait(20) Swait(20)
end end
end) end)
task.defer(function()
while true do
wait(RESYNC_INTERVAL)
local ok, err = pcall(function()
ChunkManager:ResyncAroundPlayer(RESYNC_RADIUS)
end)
if not ok then
warn("[CHUNKMANAGER][RESYNC]", err)
end
end
end)
end end
return ChunkManager return ChunkManager

View File

@@ -0,0 +1,8 @@
local Globals = {}
Globals.RenderDistance = 6
Globals.LoadBatch = 8
Globals.ResyncInterval = 5
Globals.ResyncRadius = 2
return Globals

View File

@@ -2,6 +2,7 @@ local PlacementManager = {}
local ChunkManager = require("./ChunkManager") local ChunkManager = require("./ChunkManager")
local Util = require("./Util") local Util = require("./Util")
local RunService = game:GetService("RunService")
PlacementManager.ChunkFolder = ChunkManager.ChunkFolder PlacementManager.ChunkFolder = ChunkManager.ChunkFolder
@@ -29,6 +30,7 @@ end
local Mouse: Mouse = nil local Mouse: Mouse = nil
local lastNormalId: Enum.NormalId? = nil local lastNormalId: Enum.NormalId? = nil
local pendingBreakResync = {}
local function normalIdToOffset(normal: Enum.NormalId): Vector3 local function normalIdToOffset(normal: Enum.NormalId): Vector3
if normal == Enum.NormalId.Top then if normal == Enum.NormalId.Top then
@@ -121,27 +123,58 @@ function PlacementManager:PlaceBlock(cx, cy, cz, x, y, z, blockId: string)
--print("placeblock") --print("placeblock")
--local chunk = ChunkManager:GetChunk(cx, cy, cz) --local chunk = ChunkManager:GetChunk(cx, cy, cz)
--chunk:CreateBlock(x, y, z, blockData) --chunk:CreateBlock(x, y, z, blockData)
task.synchronize()
placeRemote:FireServer(cx, cy, cz, x, y, z, blockId) placeRemote:FireServer(cx, cy, cz, x, y, z, blockId)
task.desynchronize()
end end
-- FIRES REMOTE -- FIRES REMOTE
function PlacementManager:BreakBlock(cx, cy, cz, x, y, z) function PlacementManager:BreakBlock(cx, cy, cz, x, y, z)
--print("breakblock") print("[DEBUG] PlacementManager:BreakBlock called - Chunk:", cx, cy, cz, "Block:", x, y, z)
--local chunk = ChunkManager:GetChunk(cx, cy, cz) local chunk = ChunkManager:GetChunk(cx, cy, cz)
--chunk:RemoveBlock(x, y, z) if chunk and not chunk:GetBlockAt(x, y, z) then
print("[DEBUG] Client missing block; resyncing nearby chunks")
ChunkManager:ResyncAroundChunk(cx, cy, cz, 1)
task.defer(function()
task.synchronize()
RunService.RenderStepped:Wait()
task.desynchronize()
local refreshed = ChunkManager:GetChunk(cx, cy, cz)
if refreshed and refreshed:GetBlockAt(x, y, z) then
task.synchronize()
breakRemote:FireServer(cx, cy, cz, x, y, z)
task.desynchronize()
print("[DEBUG] BreakBlock remote fired to server after resync")
end
end)
return
end
task.synchronize()
breakRemote:FireServer(cx, cy, cz, x, y, z) breakRemote:FireServer(cx, cy, cz, x, y, z)
task.desynchronize()
print("[DEBUG] BreakBlock remote fired to server")
end end
-- CLIENTSIDED -- CLIENTSIDED: only apply server-validated changes
function PlacementManager:PlaceBlockLocal(cx, cy, cz, x, y, z, blockData) local function applyPlaceBlockLocal(cx, cy, cz, x, y, z, blockData)
local chunk = ChunkManager:GetChunk(cx, cy, cz) local chunk = ChunkManager:GetChunk(cx, cy, cz)
chunk:CreateBlock(x, y, z, blockData) chunk:CreateBlock(x, y, z, blockData)
end end
-- CLIENTSIDED -- CLIENTSIDED: only apply server-validated changes
function PlacementManager:BreakBlockLocal(cx, cy, cz, x, y, z) local function applyBreakBlockLocal(cx, cy, cz, x, y, z)
print("[DEBUG] PlacementManager:BreakBlockLocal called - Chunk:", cx, cy, cz, "Block:", x, y, z)
local chunk = ChunkManager:GetChunk(cx, cy, cz) local chunk = ChunkManager:GetChunk(cx, cy, cz)
chunk:RemoveBlock(x, y, z) if chunk then
print("[DEBUG] Found chunk, calling RemoveBlock")
if chunk.RemoveBlockSmooth then
chunk:RemoveBlockSmooth(x, y, z)
else
chunk:RemoveBlock(x, y, z)
end
else
print("[DEBUG] Chunk not found at coords:", cx, cy, cz)
end
end end
function PlacementManager:GetBlockAtMouse(): nil | {chunk:Vector3, block: Vector3} function PlacementManager:GetBlockAtMouse(): nil | {chunk:Vector3, block: Vector3}
@@ -196,7 +229,7 @@ function PlacementManager:GetPlacementAtMouse(): nil | {chunk:Vector3, block: Ve
end end
function PlacementManager:Init() function PlacementManager:Init()
game:GetService("RunService").Heartbeat:Connect(function() game:GetService("RunService").RenderStepped:Connect(function()
local a,b = pcall(function() local a,b = pcall(function()
PlacementManager:Raycast() PlacementManager:Raycast()
end) end)
@@ -210,10 +243,24 @@ function PlacementManager:Init()
tickRemote.OnClientEvent:Connect(function(m, cx, cy, cz, x, y, z, d) tickRemote.OnClientEvent:Connect(function(m, cx, cy, cz, x, y, z, d)
--warn("PROPOGATED TICK", m, cx, cy, cz, x, y, z, d) --warn("PROPOGATED TICK", m, cx, cy, cz, x, y, z, d)
if m == "B_C" then if m == "B_C" then
PlacementManager:PlaceBlockLocal(cx, cy, cz, x, y ,z, d) applyPlaceBlockLocal(cx, cy, cz, x, y ,z, d)
end end
if m == "B_D" then if m == "B_D" then
PlacementManager:BreakBlockLocal(cx, cy, cz, x, y ,z) applyBreakBlockLocal(cx, cy, cz, x, y ,z)
local key = `{cx},{cy},{cz}`
if not pendingBreakResync[key] then
pendingBreakResync[key] = true
task.defer(function()
task.synchronize()
RunService.RenderStepped:Wait()
task.desynchronize()
pendingBreakResync[key] = nil
ChunkManager:ResyncAroundChunk(cx, cy, cz, 1)
end)
end
end
if m == "C_R" then
ChunkManager:RefreshChunk(cx, cy, cz)
end end
end) end)
end end

View File

@@ -160,30 +160,41 @@ placeRemote.OnServerEvent:Connect(function(player, cx, cy, cz, x, y, z, blockId)
end) end)
breakRemote.OnServerEvent:Connect(function(player, cx, cy, cz, x, y, z) breakRemote.OnServerEvent:Connect(function(player, cx, cy, cz, x, y, z)
--print("del",player, cx, cy, cz, x, y, z) print("[DEBUG] Server breakRemote received - Player:", player.Name, "Chunk:", cx, cy, cz, "Block:", x, y, z)
if typeof(cx) ~= "number" or typeof(cy) ~= "number" or typeof(cz) ~= "number" then if typeof(cx) ~= "number" or typeof(cy) ~= "number" or typeof(cz) ~= "number" then
print("[DEBUG] Invalid chunk coordinate types")
return return
end end
if typeof(x) ~= "number" or typeof(y) ~= "number" or typeof(z) ~= "number" then if typeof(x) ~= "number" or typeof(y) ~= "number" or typeof(z) ~= "number" then
print("[DEBUG] Invalid block coordinate types")
return return
end end
if x < 1 or x > 8 or y < 1 or y > 8 or z < 1 or z > 8 then if x < 1 or x > 8 or y < 1 or y > 8 or z < 1 or z > 8 then
print("[DEBUG] Block coordinates out of range:", x, y, z)
return return
end end
if math.abs(cx) > MAX_CHUNK_DIST or math.abs(cy) > MAX_CHUNK_DIST or math.abs(cz) > MAX_CHUNK_DIST then if math.abs(cx) > MAX_CHUNK_DIST or math.abs(cy) > MAX_CHUNK_DIST or math.abs(cz) > MAX_CHUNK_DIST then
print("[DEBUG] Chunk coordinates out of range:", cx, cy, cz)
return return
end end
if not isWithinReach(player, cx, cy, cz, x, y, z) then if not isWithinReach(player, cx, cy, cz, x, y, z) then
print("[DEBUG] Block not within player reach")
return return
end end
local chunk = getServerChunk(cx, cy, cz) local chunk = getServerChunk(cx, cy, cz)
if not chunk:GetBlockAt(x, y, z) then if not chunk:GetBlockAt(x, y, z) then
print("[DEBUG] No block found at specified location")
task.synchronize()
tickRemote:FireClient(player, "C_R", cx, cy, cz, 0, 0, 0, 0)
task.desynchronize()
return return
end end
print("[DEBUG] All validations passed, removing block")
chunk:RemoveBlock(x, y, z) chunk:RemoveBlock(x, y, z)
propogate("B_D", cx, cy, cz, x, y, z, 0) propogate("B_D", cx, cy, cz, x, y, z, 0)
print("[DEBUG] Block removal propagated to clients")
end) end)
task.desynchronize() task.desynchronize()