core: improved building system

This commit is contained in:
2026-01-06 23:44:07 +02:00
parent 0ac6d6e214
commit 97e142d3b2
6 changed files with 286 additions and 18 deletions

View File

@@ -2,6 +2,7 @@ local PlacementManager = {}
local ChunkManager = require("./ChunkManager")
local Util = require("./Util")
local RunService = game:GetService("RunService")
PlacementManager.ChunkFolder = ChunkManager.ChunkFolder
@@ -29,6 +30,7 @@ end
local Mouse: Mouse = nil
local lastNormalId: Enum.NormalId? = nil
local pendingBreakResync = {}
local function normalIdToOffset(normal: Enum.NormalId): Vector3
if normal == Enum.NormalId.Top then
@@ -121,27 +123,58 @@ function PlacementManager:PlaceBlock(cx, cy, cz, x, y, z, blockId: string)
--print("placeblock")
--local chunk = ChunkManager:GetChunk(cx, cy, cz)
--chunk:CreateBlock(x, y, z, blockData)
task.synchronize()
placeRemote:FireServer(cx, cy, cz, x, y, z, blockId)
task.desynchronize()
end
-- FIRES REMOTE
function PlacementManager:BreakBlock(cx, cy, cz, x, y, z)
--print("breakblock")
--local chunk = ChunkManager:GetChunk(cx, cy, cz)
--chunk:RemoveBlock(x, y, z)
print("[DEBUG] PlacementManager:BreakBlock called - Chunk:", cx, cy, cz, "Block:", x, y, z)
local chunk = ChunkManager:GetChunk(cx, cy, cz)
if chunk and not chunk:GetBlockAt(x, y, z) then
print("[DEBUG] Client missing block; resyncing nearby chunks")
ChunkManager:ResyncAroundChunk(cx, cy, cz, 1)
task.defer(function()
task.synchronize()
RunService.RenderStepped:Wait()
task.desynchronize()
local refreshed = ChunkManager:GetChunk(cx, cy, cz)
if refreshed and refreshed:GetBlockAt(x, y, z) then
task.synchronize()
breakRemote:FireServer(cx, cy, cz, x, y, z)
task.desynchronize()
print("[DEBUG] BreakBlock remote fired to server after resync")
end
end)
return
end
task.synchronize()
breakRemote:FireServer(cx, cy, cz, x, y, z)
task.desynchronize()
print("[DEBUG] BreakBlock remote fired to server")
end
-- CLIENTSIDED
function PlacementManager:PlaceBlockLocal(cx, cy, cz, x, y, z, blockData)
-- CLIENTSIDED: only apply server-validated changes
local function applyPlaceBlockLocal(cx, cy, cz, x, y, z, blockData)
local chunk = ChunkManager:GetChunk(cx, cy, cz)
chunk:CreateBlock(x, y, z, blockData)
end
-- CLIENTSIDED
function PlacementManager:BreakBlockLocal(cx, cy, cz, x, y, z)
-- CLIENTSIDED: only apply server-validated changes
local function applyBreakBlockLocal(cx, cy, cz, x, y, z)
print("[DEBUG] PlacementManager:BreakBlockLocal called - Chunk:", cx, cy, cz, "Block:", x, y, z)
local chunk = ChunkManager:GetChunk(cx, cy, cz)
chunk:RemoveBlock(x, y, z)
if chunk then
print("[DEBUG] Found chunk, calling RemoveBlock")
if chunk.RemoveBlockSmooth then
chunk:RemoveBlockSmooth(x, y, z)
else
chunk:RemoveBlock(x, y, z)
end
else
print("[DEBUG] Chunk not found at coords:", cx, cy, cz)
end
end
function PlacementManager:GetBlockAtMouse(): nil | {chunk:Vector3, block: Vector3}
@@ -196,7 +229,7 @@ function PlacementManager:GetPlacementAtMouse(): nil | {chunk:Vector3, block: Ve
end
function PlacementManager:Init()
game:GetService("RunService").Heartbeat:Connect(function()
game:GetService("RunService").RenderStepped:Connect(function()
local a,b = pcall(function()
PlacementManager:Raycast()
end)
@@ -210,10 +243,24 @@ function PlacementManager:Init()
tickRemote.OnClientEvent:Connect(function(m, cx, cy, cz, x, y, z, d)
--warn("PROPOGATED TICK", m, cx, cy, cz, x, y, z, d)
if m == "B_C" then
PlacementManager:PlaceBlockLocal(cx, cy, cz, x, y ,z, d)
applyPlaceBlockLocal(cx, cy, cz, x, y ,z, d)
end
if m == "B_D" then
PlacementManager:BreakBlockLocal(cx, cy, cz, x, y ,z)
applyBreakBlockLocal(cx, cy, cz, x, y ,z)
local key = `{cx},{cy},{cz}`
if not pendingBreakResync[key] then
pendingBreakResync[key] = true
task.defer(function()
task.synchronize()
RunService.RenderStepped:Wait()
task.desynchronize()
pendingBreakResync[key] = nil
ChunkManager:ResyncAroundChunk(cx, cy, cz, 1)
end)
end
end
if m == "C_R" then
ChunkManager:RefreshChunk(cx, cy, cz)
end
end)
end