codex: stuff

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This project is a Minecraft-like voxel system for Roblox using Rojo. The server
is authoritative over chunks and blocks. Clients only handle input, UI, and
requests. Clients must never create or destroy blocks directly. The server must
validate distance, block type, and target. Shared modules must not reference
Roblox services.
Keep in mind that to replicate anything across the client-server model or to
write to any instance you must use serial luau