codex: stuff
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This project is a Minecraft-like voxel system for Roblox using Rojo. The server
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is authoritative over chunks and blocks. Clients only handle input, UI, and
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requests. Clients must never create or destroy blocks directly. The server must
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validate distance, block type, and target. Shared modules must not reference
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Roblox services.
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# Agents
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Keep in mind that to replicate anything across the client-server model or to
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write to any instance you must use serial luau
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- This project is a Minecraft-like voxel system for Roblox using Rojo.
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- The server is authoritative over chunks and blocks.
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- Clients only handle input, UI, and requests.
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- Clients must never create or destroy blocks directly.
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- The server must validate distance, block type, and target.
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- Shared modules must not reference Roblox services.
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Note: To replicate anything across the client-server model or to write to any
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instance you must use serial Luau.
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The main AGENTS.md file is in the `.codex` folder!
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