core: some fixes
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@@ -1,18 +1,19 @@
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local RunService = game:GetService("RunService")
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local IS_STUDIO = RunService:IsStudio()
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local ENABLE_STUDIO_LOG = false
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local module = {}
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-- Prints only when running in Studio (avoids noisy live logs)
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function module.StudioLog(...: any)
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if not IS_STUDIO then
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if not IS_STUDIO or not ENABLE_STUDIO_LOG then
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return
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end
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print(...)
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end
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function module.StudioWarn(...: any)
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if not IS_STUDIO then
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if not IS_STUDIO or not ENABLE_STUDIO_LOG then
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return
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end
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warn(...)
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