chore: refractor
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70
ReplicatedStorage/Client/LoadingScreen/App.lua
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70
ReplicatedStorage/Client/LoadingScreen/App.lua
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--!native
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--!optimize 2
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Roact = require(ReplicatedStorage.Packages.roact)
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local ProgressBar = require(script.Parent.Components.ProgressBar)
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local theme = {
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background = Color3.fromRGB(17, 17, 27),
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text = Color3.fromRGB(255, 255, 255),
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subtext = Color3.fromRGB(205, 214, 244),
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}
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local function LoadingScreen(props)
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local status = props.status or "Loading game..."
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local detail = props.detail or "Preloading..."
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local progress = props.progress or 0
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local visible = props.visible
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return Roact.createElement("ScreenGui", {
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Name = "LoadingScreen",
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DisplayOrder = 9999,
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IgnoreGuiInset = true,
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ResetOnSpawn = false,
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ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
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Enabled = visible ~= false,
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}, {
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Root = Roact.createElement("Frame", {
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Size = UDim2.fromScale(1, 1),
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BackgroundColor3 = theme.background,
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BorderSizePixel = 0,
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}, {
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Title = Roact.createElement("TextLabel", {
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AnchorPoint = Vector2.new(0.5, 0.5),
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Position = UDim2.new(0.5, 0, 0.5, 0),
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BackgroundTransparency = 1,
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Font = Enum.Font.Code,
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Text = status,
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TextColor3 = theme.text,
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TextSize = 32,
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TextWrapped = true,
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AutomaticSize = Enum.AutomaticSize.XY,
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TextXAlignment = Enum.TextXAlignment.Center,
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TextYAlignment = Enum.TextYAlignment.Center,
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}, {
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Gradient = Roact.createElement("UIGradient", {
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Color = ColorSequence.new({
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ColorSequenceKeypoint.new(0, Color3.fromRGB(245, 194, 231)),
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ColorSequenceKeypoint.new(0.5, Color3.fromRGB(203, 166, 247)),
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ColorSequenceKeypoint.new(1, Color3.fromRGB(137, 180, 250)),
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}),
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Rotation = 30,
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Transparency = NumberSequence.new({
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NumberSequenceKeypoint.new(0, 0),
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NumberSequenceKeypoint.new(1, 0),
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}),
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}),
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}),
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Progress = Roact.createElement(ProgressBar, {
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AnchorPoint = Vector2.new(0.5, 1),
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Position = UDim2.new(0.5, 0, 1, -32),
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progress = progress,
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detail = detail,
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}),
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}),
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})
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end
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return LoadingScreen
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