core: fix hotbar
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@@ -2,15 +2,39 @@
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--!optimize 2
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ServerStorage = game:GetService("ServerStorage")
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local ClientStateService = require(script.Parent.ClientState)
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local Shared = ReplicatedStorage:WaitForChild("Shared")
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local ModsFolder = ReplicatedStorage:WaitForChild("Mods")
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local BlocksFolderRS = ReplicatedStorage:FindFirstChild("Blocks") or Instance.new("Folder")
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BlocksFolderRS.Name = "Blocks"
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BlocksFolderRS.Parent = ReplicatedStorage
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local BlocksFolderSS = ServerStorage:FindFirstChild("Blocks") or Instance.new("Folder")
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BlocksFolderSS.Name = "Blocks"
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BlocksFolderSS.Parent = ServerStorage
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local Util = require(Shared.Util)
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local TG = require("./ServerChunkManager/TerrainGen")
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local TG = require(script.TerrainGen)
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local Players = game:GetService("Players")
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local blockIdMap = {}
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local rebuildBlockIdMap
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local function syncBlocksToServerStorage()
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BlocksFolderSS:ClearAllChildren()
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for _, child in ipairs(BlocksFolderRS:GetChildren()) do
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child:Clone().Parent = BlocksFolderSS
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end
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ClientStateService:SetBlocksFolder(BlocksFolderSS)
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if rebuildBlockIdMap then
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rebuildBlockIdMap()
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end
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end
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BlocksFolderRS.ChildAdded:Connect(syncBlocksToServerStorage)
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BlocksFolderRS.ChildRemoved:Connect(syncBlocksToServerStorage)
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do
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local workspaceModFolder = game:GetService("Workspace"):WaitForChild("mods")
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@@ -22,6 +46,8 @@ end
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local ML = require(Shared.ModLoader)
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ML.loadModsS()
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syncBlocksToServerStorage()
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ClientStateService:Init()
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do
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local bv = Instance.new("BoolValue")
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@@ -67,7 +93,7 @@ local tickRemote = ReplicatedStorage.Tick
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local remotes = ReplicatedStorage:WaitForChild("Remotes")
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local placeRemote = remotes:WaitForChild("PlaceBlock")
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local breakRemote = remotes:WaitForChild("BreakBlock")
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local blocksFolder = ReplicatedStorage:WaitForChild("Blocks")
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local blocksFolder = BlocksFolderSS
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local function propogate(a, cx, cy, cz, x, y, z, bd)
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task.synchronize()
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tickRemote:FireAllClients(a, cx, cy, cz, x, y, z, bd)
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@@ -75,9 +101,8 @@ local function propogate(a, cx, cy, cz, x, y, z, bd)
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end
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local MAX_REACH = 512
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local blockIdMap = {}
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local function rebuildBlockIdMap()
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rebuildBlockIdMap = function()
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table.clear(blockIdMap)
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for _, block in ipairs(blocksFolder:GetChildren()) do
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local id = block:GetAttribute("n")
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@@ -113,6 +138,17 @@ local function resolveBlockId(blockId: any): string | number | nil
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return blockIdMap[blockId]
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end
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local function playerCanUseBlock(player: Player, resolvedId: any): boolean
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if not ClientStateService:HasInInventory(player, resolvedId) then
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return false
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end
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local selected = ClientStateService:GetSelectedBlockId(player)
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if not selected then
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return false
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end
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return tostring(selected) == tostring(resolvedId)
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end
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local function getServerChunk(cx: number, cy: number, cz: number)
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task.desynchronize()
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local chunk = TG:GetChunk(cx, cy, cz)
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@@ -176,6 +212,9 @@ placeRemote.OnServerEvent:Connect(function(player, cx, cy, cz, x, y, z, blockId)
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if not resolvedId then
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return reject("invalid id")
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end
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if not playerCanUseBlock(player, resolvedId) then
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return reject("not in inventory/hotbar")
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end
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local blockPos = Util.ChunkPosToCFrame(Vector3.new(cx, cy, cz), Vector3.new(x, y, z)).Position
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if isBlockInsidePlayer(blockPos) then
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