core: fix building

This commit is contained in:
2026-01-08 19:30:49 +02:00
parent 165913ca51
commit 2381fa124a
9 changed files with 594 additions and 83 deletions

View File

@@ -6,6 +6,19 @@ local PlacementManager = {}
local ChunkManager = require("./ChunkManager")
local Util = require("./Util")
local DEBUG_PLACEMENT = true
local function debugPlacementLog(...: any)
if DEBUG_PLACEMENT then
Util.StudioLog(...)
end
end
local function debugPlacementWarn(...: any)
if DEBUG_PLACEMENT then
Util.StudioWarn(...)
end
end
PlacementManager.ChunkFolder = ChunkManager.ChunkFolder
local raycastParams = RaycastParams.new()
@@ -13,12 +26,15 @@ raycastParams.FilterDescendantsInstances = {PlacementManager.ChunkFolder}
raycastParams.FilterType = Enum.RaycastFilterType.Include
raycastParams.IgnoreWater = true
if _G.SB then return nil end
_G.SB = true
if _G.__BLOCKSCRAFT_PLACEMENT_MANAGER then
return _G.__BLOCKSCRAFT_PLACEMENT_MANAGER
end
_G.__BLOCKSCRAFT_PLACEMENT_MANAGER = PlacementManager
PlacementManager.SelectionBox = script.SelectionBox:Clone()
PlacementManager.SelectionBox.Name = "$SelectionBox"..(game:GetService("RunService"):IsServer() and "_SERVER" or "")
PlacementManager.SelectionBox.Parent = game:GetService("Workspace"):FindFirstChildOfClass("Terrain")
PlacementManager.SelectionBox.Adornee = nil
-- Trash method TODO: Fix this
local function findChunkFolderFromDescendant(inst: Instance): Instance?
@@ -27,15 +43,83 @@ local function findChunkFolderFromDescendant(inst: Instance): Instance?
if current.Parent == PlacementManager.ChunkFolder then
return current
end
-- Fallback: match by name in case the ChunkFolder reference differs (e.g. recreated/parented later)
if current.Parent:IsA("Folder") and current.Parent.Name == (PlacementManager.ChunkFolder and PlacementManager.ChunkFolder.Name) then
return current
end
current = current.Parent
end
return nil
end
local function findBlockRoot(inst: Instance, chunkFolder: Instance): Instance?
local current = inst
while current and current ~= chunkFolder do
if current:IsA("BasePart") then
return current
end
current = current.Parent
end
return nil
end
local function resolveBlockInstance(chunkFolder: Instance, chunkName: string, blockName: string): Instance?
local chunkInst = chunkFolder:FindFirstChild(chunkName)
if not chunkInst then
return nil
end
return chunkInst:FindFirstChild(blockName)
end
local function clearSelection(reason: string?)
PlacementManager.SelectionBox.Adornee = nil
PlacementManager.SelectionBox.Parent = nil
lastNormalId = nil
if reason then
lastRaycastFailure = reason
end
end
local function setSelection(target: Instance, parent: Instance)
PlacementManager.SelectionBox.Parent = parent
PlacementManager.SelectionBox.Adornee = target
end
local function findChunkAndBlock(inst: Instance): (string?, string?)
local root = PlacementManager.ChunkFolder
if not root then
return nil, nil
end
local current = inst
while current and current.Parent do
-- case: current parent is the chunk folder root; then current is the chunk itself (no block name yet)
if current.Parent == root then
return current.Name, inst.Name
end
-- case: grandparent is chunk folder root; parent is chunk, current is block/model
if current.Parent.Parent == root then
return current.Parent.Name, current.Name
end
current = current.Parent
end
return nil, nil
end
local Mouse: Mouse = nil
local lastNormalId: Enum.NormalId? = nil
local BREAK_ROLLBACK_TIMEOUT = 0.6
local pendingBreaks = {}
local lastRaycastFailure: string? = nil
local function vectorToNormalId(normal: Vector3): Enum.NormalId
local ax, ay, az = math.abs(normal.X), math.abs(normal.Y), math.abs(normal.Z)
if ax >= ay and ax >= az then
return normal.X >= 0 and Enum.NormalId.Right or Enum.NormalId.Left
elseif ay >= ax and ay >= az then
return normal.Y >= 0 and Enum.NormalId.Top or Enum.NormalId.Bottom
else
return normal.Z >= 0 and Enum.NormalId.Back or Enum.NormalId.Front
end
end
local function makeChunkKey(cx: number, cy: number, cz: number): string
return `{cx},{cy},{cz}`
@@ -150,38 +234,127 @@ local function isWithinReach(cx: number, cy: number, cz: number, x: number, y: n
return true
end
local function ensureChunkFolder(): Instance?
if PlacementManager.ChunkFolder and PlacementManager.ChunkFolder.Parent then
return PlacementManager.ChunkFolder
end
local found = workspace:FindFirstChild("$blockscraft_client")
if found then
PlacementManager.ChunkFolder = found
return found
end
return nil
end
-- Gets the block and normalid of the block (and surface) the player is looking at
function PlacementManager:Raycast()
if not Mouse then
Mouse = game:GetService("Players").LocalPlayer:GetMouse()
end
local objLookingAt = Mouse.Target
local dir = Mouse.TargetSurface or Enum.NormalId.Top
if not objLookingAt then
PlacementManager.SelectionBox.Adornee = nil
script.RaycastResult.Value = nil
lastNormalId = nil
return
end
--if not objLookingAt:IsDescendantOf(ChunkManager.ChunkFolder) then return end
local chunkFolder = findChunkFolderFromDescendant(objLookingAt)
local chunkFolder = ensureChunkFolder()
if not chunkFolder then
PlacementManager.SelectionBox.Adornee = nil
clearSelection("chunk folder missing")
script.RaycastResult.Value = nil
lastNormalId = nil
return
end
if chunkFolder:GetAttribute("ns") == true then
PlacementManager.SelectionBox.Adornee = nil
script.RaycastResult.Value = nil
lastNormalId = nil
raycastParams.FilterDescendantsInstances = {chunkFolder}
local cam = workspace.CurrentCamera
if not cam then
lastRaycastFailure = "no camera"
return
end
PlacementManager.SelectionBox.Adornee = objLookingAt
local ray = Mouse.UnitRay
local result = workspace:Raycast(ray.Origin, ray.Direction * MAX_REACH, raycastParams)
if not result then
clearSelection("raycast miss")
script.RaycastResult.Value = nil
debugPlacementLog("[PLACE][CLIENT][RAYCAST]", "miss")
return
end
local objLookingAt = result.Instance
if not objLookingAt then
clearSelection("raycast nil instance")
script.RaycastResult.Value = nil
debugPlacementWarn("[PLACE][CLIENT][RAYCAST]", "nil instance in result")
return
end
local hitChunkFolder = findChunkFolderFromDescendant(objLookingAt)
if not hitChunkFolder then
debugPlacementWarn(
"[PLACE][CLIENT][REJECT]",
"target not in chunk folder",
objLookingAt:GetFullName(),
"parent",
objLookingAt.Parent and objLookingAt.Parent:GetFullName() or "nil"
)
clearSelection("target not in chunk folder")
script.RaycastResult.Value = nil
return
end
if hitChunkFolder:GetAttribute("ns") == true then
debugPlacementWarn(
"[PLACE][CLIENT][REJECT]",
"chunk flagged ns",
hitChunkFolder:GetFullName()
)
clearSelection("target chunk marked ns")
script.RaycastResult.Value = nil
return
end
PlacementManager.ChunkFolder = chunkFolder
local blockRoot = findBlockRoot(objLookingAt, chunkFolder) or objLookingAt
local chunkName, blockName = findChunkAndBlock(blockRoot)
if not chunkName or not blockName then
clearSelection("failed to resolve chunk/block")
script.RaycastResult.Value = nil
return
end
local okChunk, chunkCoords = pcall(function()
return Util.BlockPosStringToCoords(chunkName)
end)
local okBlock, blockCoords = pcall(function()
return Util.BlockPosStringToCoords(blockName)
end)
if not okChunk or not okBlock then
clearSelection("failed to parse chunk/block names")
script.RaycastResult.Value = nil
return
end
-- hide selection if block no longer exists (air/removed)
local chunk = ChunkManager:GetChunk(chunkCoords.X, chunkCoords.Y, chunkCoords.Z)
local blockData = chunk and chunk:GetBlockAt(blockCoords.X, blockCoords.Y, blockCoords.Z)
if not blockData or blockData == 0 or blockData.id == 0 then
clearSelection("block missing/air")
script.RaycastResult.Value = nil
return
end
local blockInstance = resolveBlockInstance(chunkFolder, chunkName, blockName) or blockRoot
if not blockInstance then
clearSelection("missing block instance")
script.RaycastResult.Value = nil
return
end
lastRaycastFailure = nil
setSelection(blockInstance, PlacementManager.ChunkFolder)
script.RaycastResult.Value = objLookingAt
lastNormalId = dir
return objLookingAt, dir
lastNormalId = vectorToNormalId(result.Normal)
debugPlacementLog(
"[PLACE][CLIENT][RAYCAST][HIT]",
blockInstance:GetFullName(),
"chunkFolder",
hitChunkFolder:GetFullName(),
"blockName",
blockInstance.Name,
"normal",
lastNormalId.Name
)
return objLookingAt, lastNormalId
end
function PlacementManager:RaycastGetResult()
@@ -195,18 +368,70 @@ local tickRemote = game:GetService("ReplicatedStorage").Tick
-- FIRES REMOTE
function PlacementManager:PlaceBlock(cx, cy, cz, x, y, z, blockId: string)
debugPlacementLog("[PLACE][CLIENT][PLACE_CALL]", "chunk", cx, cy, cz, "block", x, y, z, "blockId", blockId)
if typeof(cx) ~= "number" or typeof(cy) ~= "number" or typeof(cz) ~= "number" then
debugPlacementWarn("[PLACE][CLIENT][REJECT]", "chunk type", cx, cy, cz, x, y, z, blockId)
return
end
if typeof(x) ~= "number" or typeof(y) ~= "number" or typeof(z) ~= "number" then
debugPlacementWarn("[PLACE][CLIENT][REJECT]", "block type", cx, cy, cz, x, y, z, blockId)
return
end
if x < 1 or x > 8 or y < 1 or y > 8 or z < 1 or z > 8 then
debugPlacementWarn("[PLACE][CLIENT][REJECT]", "block bounds", cx, cy, cz, x, y, z, blockId)
return
end
if not isWithinReach(cx, cy, cz, x, y, z) then
debugPlacementWarn("[PLACE][CLIENT][REJECT]", "reach", cx, cy, cz, x, y, z, blockId)
return
end
-- ensure chunk is present/rendered client-side
local chunk = ChunkManager:GetChunk(cx, cy, cz)
if chunk and not chunk.loaded then
ChunkManager:LoadChunk(cx, cy, cz)
end
if not chunk then
debugPlacementWarn("[PLACE][CLIENT][REJECT]", "missing chunk", cx, cy, cz, x, y, z, blockId)
return
end
-- if the client already thinks this block is the same id, skip sending
if chunk then
local existing = chunk:GetBlockAt(x, y, z)
local existingId = existing and existing.id
if existingId and tostring(existingId) == tostring(blockId) then
debugPlacementLog(
"[PLACE][CLIENT][SKIP]",
"duplicate id",
"chunk",
cx,
cy,
cz,
"block",
x,
y,
z,
"existingId",
existingId,
"blockId",
blockId
)
return
else
debugPlacementLog(
"[PLACE][CLIENT][EXISTING]",
"chunk",
cx,
cy,
cz,
"block",
x,
y,
z,
"existingId",
existingId
)
end
end
@@ -218,6 +443,7 @@ function PlacementManager:PlaceBlock(cx, cy, cz, x, y, z, blockId: string)
})
end
debugPlacementLog("[PLACE][CLIENT][SEND]", cx, cy, cz, x, y, z, blockId)
placeRemote:FireServer(cx, cy, cz, x, y, z, blockId)
end
@@ -227,12 +453,15 @@ function PlacementManager:BreakBlock(cx, cy, cz, x, y, z)
return
end
if typeof(x) ~= "number" or typeof(y) ~= "number" or typeof(z) ~= "number" then
debugPlacementWarn("[BREAK][CLIENT][REJECT]", "block type", cx, cy, cz, x, y, z)
return
end
if x < 1 or x > 8 or y < 1 or y > 8 or z < 1 or z > 8 then
debugPlacementWarn("[BREAK][CLIENT][REJECT]", "block bounds", cx, cy, cz, x, y, z)
return
end
if not isWithinReach(cx, cy, cz, x, y, z) then
debugPlacementWarn("[BREAK][CLIENT][REJECT]", "reach", cx, cy, cz, x, y, z)
return
end
@@ -241,6 +470,7 @@ function PlacementManager:BreakBlock(cx, cy, cz, x, y, z)
local chunkKey = makeChunkKey(cx, cy, cz)
local blockKey = makeBlockKey(x, y, z)
if getPendingBreak(chunkKey, blockKey) then
debugPlacementLog("[BREAK][CLIENT][SKIP]", "pending rollback", cx, cy, cz, x, y, z)
return
end
pendingBreaks[chunkKey] = pendingBreaks[chunkKey] or {}
@@ -252,6 +482,7 @@ function PlacementManager:BreakBlock(cx, cy, cz, x, y, z)
chunk:RemoveBlock(x, y, z)
end
scheduleBreakRollback(cx, cy, cz, x, y, z)
debugPlacementLog("[BREAK][CLIENT][SEND]", cx, cy, cz, x, y, z)
breakRemote:FireServer(cx, cy, cz, x, y, z)
end
@@ -283,28 +514,54 @@ local function applyBreakBlockLocal(cx, cy, cz, x, y, z)
end
function PlacementManager:GetBlockAtMouse(): nil | {chunk:Vector3, block: Vector3}
pcall(function()
PlacementManager:Raycast()
end)
local selectedPart = PlacementManager:RaycastGetResult()
--print(selectedPart and selectedPart:GetFullName() or nil)
if selectedPart == nil then
PlacementManager.SelectionBox.Adornee = nil
script.RaycastResult.Value = nil
lastNormalId = nil
debugPlacementLog("[PLACE][CLIENT][TARGET]", "no selectedPart after raycast", lastRaycastFailure)
return nil
end
if not selectedPart.Parent then
PlacementManager.SelectionBox.Adornee = nil
script.RaycastResult.Value = nil
lastNormalId = nil
local chunkName, blockName = findChunkAndBlock(selectedPart)
if not chunkName or not blockName then
debugPlacementWarn(
"[PLACE][CLIENT][TARGET]",
"failed to find chunk/block from selection",
selectedPart:GetFullName()
)
return nil
end
if not selectedPart.Parent then
PlacementManager.SelectionBox.Adornee = nil
script.RaycastResult.Value = nil
lastNormalId = nil
local okChunk, chunkCoords = pcall(function()
return Util.BlockPosStringToCoords(chunkName :: string)
end)
local okBlock, blockCoords = pcall(function()
return Util.BlockPosStringToCoords(blockName :: string)
end)
if not okChunk or not okBlock then
debugPlacementWarn(
"[PLACE][CLIENT][TARGET]",
"failed to parse names",
"chunkName",
chunkName,
"blockName",
blockName
)
return nil
end
local chunkCoords = Util.BlockPosStringToCoords(selectedPart.Parent.Name)
local blockCoords = Util.BlockPosStringToCoords(selectedPart.Name)
debugPlacementLog(
"[PLACE][CLIENT][TARGET]",
"chunk",
chunkName,
"block",
blockName,
"normal",
(lastNormalId and lastNormalId.Name) or "nil"
)
return {
chunk = chunkCoords,
@@ -334,12 +591,33 @@ function PlacementManager:GetPlacementAtMouse(): nil | {chunk:Vector3, block: Ve
end
local offset = normalIdToOffset(hit.normal)
local placeChunk, placeBlock = offsetChunkBlock(hit.chunk, hit.block, offset)
debugPlacementLog(
"[PLACE][CLIENT][PLACE_TARGET]",
"target chunk",
hit.chunk,
"target block",
hit.block,
"normal",
hit.normal.Name,
"place chunk",
placeChunk,
"place block",
placeBlock
)
return {
chunk = placeChunk,
block = placeBlock
}
end
function PlacementManager:DebugGetPlacementOrWarn()
local placement = PlacementManager:GetPlacementAtMouse()
if not placement then
debugPlacementWarn("[PLACE][CLIENT][REJECT]", "no placement target under mouse", lastRaycastFailure)
end
return placement
end
function PlacementManager:Init()
game:GetService("RunService").RenderStepped:Connect(function()
local a,b = pcall(function()