core: chatgpt optimizations

This commit is contained in:
2026-01-06 08:03:03 +02:00
parent 2583f46d7d
commit 1fa82ced5b
5 changed files with 94 additions and 55 deletions

1
.gitignore vendored Normal file
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@@ -0,0 +1 @@
place.rbxl.lock

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@@ -1,5 +0,0 @@
292
RobloxStudioBeta
CACHYOS
3ad4fa05-1765-4ae8-a484-86d03d176c98

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@@ -90,7 +90,7 @@ function Chunk:DoesNeighboringBlockExist(rx, ry, rz, gx, gy, gz, offsetX, offset
-- Get the neighboring chunk -- Get the neighboring chunk
local neighborChunk = Chunk.AllChunks[`{neighborGX},{neighborGY},{neighborGZ}`] local neighborChunk = Chunk.AllChunks[`{neighborGX},{neighborGY},{neighborGZ}`]
if not neighborChunk then if not neighborChunk then
return true -- Assume block exists in an unloaded chunk return false -- Treat unloaded chunks as empty so edges render
end end
-- Check if the block exists in the neighboring chunk -- Check if the block exists in the neighboring chunk

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@@ -10,6 +10,12 @@ local RunService = game:GetService("RunService")
local ChunkBorderFolder = game:GetService("Workspace"):FindFirstChildOfClass("Terrain") local ChunkBorderFolder = game:GetService("Workspace"):FindFirstChildOfClass("Terrain")
local NEIGHBOR_OFFSETS = {
{-1, 0, 0}, {1, 0, 0},
{0, -1, 0}, {0, 1, 0},
{0, 0, -1}, {0, 0, 1}
}
local function placeBorder(a,b,c) local function placeBorder(a,b,c)
local pos = util.ChunkPosToCFrame(Vector3.new(a,b,c),Vector3.new(1,1,1)).Position - Vector3.new(2,2,2) local pos = util.ChunkPosToCFrame(Vector3.new(a,b,c),Vector3.new(1,1,1)).Position - Vector3.new(2,2,2)
local d = objects.ChunkLoading:Clone() local d = objects.ChunkLoading:Clone()
@@ -71,7 +77,7 @@ function ChunkBuilder:BuildChunk(c: typeof(Chunk.new(0,0,0)),parent: Instance?)
return return
end end
task.synchronize() task.synchronize()
for _, o in pairs({{-1,0,0},{1,0,0},{0,-1,0},{0,1,0},{0,0,-1},{0,0,1}}) do for _, o in pairs(NEIGHBOR_OFFSETS) do
--warn("propogate",o[1],o[2],o[3]) --warn("propogate",o[1],o[2],o[3])
-- Adjust for chunk boundaries -- Adjust for chunk boundaries
local b = {x = x + o[1], y = y + o[2], z = z + o[3]} local b = {x = x + o[1], y = y + o[2], z = z + o[3]}
@@ -88,25 +94,27 @@ function ChunkBuilder:BuildChunk(c: typeof(Chunk.new(0,0,0)),parent: Instance?)
--BlockManager:GetBlock(ch.x) --BlockManager:GetBlock(ch.x)
end end
local blockName = `{x},{y},{z}`
local existing = ch:FindFirstChild(blockName)
if d == 0 then if d == 0 then
if ch:FindFirstChild(`{x},{y},{z}`) then if existing then
task.synchronize() task.synchronize()
ch:FindFirstChild(`{x},{y},{z}`):Destroy() existing:Destroy()
task.desynchronize() task.desynchronize()
end end
return return
end end
if not c:IsBlockRenderable(x, y, z) then if not c:IsBlockRenderable(x, y, z) then
if ch:FindFirstChild(`{x},{y},{z}`) then if existing then
task.synchronize() task.synchronize()
ch:FindFirstChild(`{x},{y},{z}`):Destroy() existing:Destroy()
task.desynchronize() task.desynchronize()
end end
return return
end end
if ch:FindFirstChild(`{x},{y},{z}`) then if existing then
task.synchronize() task.synchronize()
ch:FindFirstChild(`{x},{y},{z}`):Destroy() existing:Destroy()
task.desynchronize() task.desynchronize()
end end
if not d then return end if not d then return end
@@ -114,7 +122,7 @@ function ChunkBuilder:BuildChunk(c: typeof(Chunk.new(0,0,0)),parent: Instance?)
local N = util.RotationStringToNormalId(d.state["r"] or "f") local N = util.RotationStringToNormalId(d.state["r"] or "f")
task.synchronize() task.synchronize()
local block = BlockManager:GetBlockRotated(d.id, N, d.state) local block = BlockManager:GetBlockRotated(d.id, N, d.state)
block.Name = `{x},{y},{z}` block.Name = blockName
block:PivotTo(util.ChunkPosToCFrame(c.pos, Vector3.new(x, y, z))) block:PivotTo(util.ChunkPosToCFrame(c.pos, Vector3.new(x, y, z)))
block.Parent = ch block.Parent = ch
task.desynchronize() task.desynchronize()
@@ -180,36 +188,47 @@ function ChunkBuilder:BuildChunk(c: typeof(Chunk.new(0,0,0)),parent: Instance?)
task.defer(function() task.defer(function()
task.synchronize() task.synchronize()
for a,b in pairs(newcache) do for key, data in pairs(newcache) do
for _, o in pairs({{-1,0,0},{1,0,0},{0,-1,0},{0,1,0},{0,0,-1},{0,0,1}}) do local coords = util.BlockPosStringToCoords(key)
for _, o in pairs(NEIGHBOR_OFFSETS) do
-- chunks are 8x8x8 -- chunks are 8x8x8
local b = {x=x+o[1],y=y+o[2],z=z+o[3]} local nb = {x = coords.X + o[1], y = coords.Y + o[2], z = coords.Z + o[3]}
local ch = {x=c.pos.X,y=c.pos.Y,z=c.pos.Z} local chCoords = {x = c.pos.X, y = c.pos.Y, z = c.pos.Z}
if b.x == 0 then ch.x = c.pos.X - 1 b.x = 8 end if nb.x == 0 then chCoords.x = c.pos.X - 1 nb.x = 8 end
if b.x == 9 then ch.x = c.pos.X + 1 b.x = 1 end if nb.x == 9 then chCoords.x = c.pos.X + 1 nb.x = 1 end
if b.y == 0 then ch.y = c.pos.Y - 1 b.y = 8 end if nb.y == 0 then chCoords.y = c.pos.Y - 1 nb.y = 8 end
if b.y == 9 then ch.y = c.pos.Y +1 b.y = 1 end if nb.y == 9 then chCoords.y = c.pos.Y + 1 nb.y = 1 end
if b.z == 0 then ch.z = c.pos.Z - 1 b.z = 8 end if nb.z == 0 then chCoords.z = c.pos.Z - 1 nb.z = 8 end
if b.z == 9 then ch.z = c.pos.Z + 1 b.z = 1 end if nb.z == 9 then chCoords.z = c.pos.Z + 1 nb.z = 1 end
propogateNeighboringBlockChanges(ch.x,ch.y,ch.z,b.x,b.y,b.z) propogateNeighboringBlockChanges(chCoords.x, chCoords.y, chCoords.z, nb.x, nb.y, nb.z)
end end
local coords = util.BlockPosStringToCoords(a)
if not c:IsBlockRenderable(coords.X, coords.Y, coords.Z) then local existing = ch:FindFirstChild(key)
if ch:FindFirstChild(a) then if data == 0 or (data and data.id == 0) then
ch:FindFirstChild(a):Destroy() if existing then
existing:Destroy()
end end
continue continue
end end
if ch:FindFirstChild(a) then if not c:IsBlockRenderable(coords.X, coords.Y, coords.Z) then
ch:FindFirstChild(a):Destroy() if existing then
existing:Destroy()
end
continue
end end
local N = util.RotationStringToNormalId(b.state["r"] or "f") if existing then
local block = BlockManager:GetBlockRotated(b.id,N,b.state) existing:Destroy()
block.Name = a end
block:PivotTo(util.ChunkPosToCFrame(c.pos,coords)) if not data then
continue
end
local N = util.RotationStringToNormalId(data.state["r"] or "f")
local block = BlockManager:GetBlockRotated(data.id, N, data.state)
block.Name = key
block:PivotTo(util.ChunkPosToCFrame(c.pos, coords))
block.Parent = ch block.Parent = ch
end end
newcache = nil newcache = nil

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@@ -15,11 +15,27 @@ ChunkFolder.Name = "$blockscraft_client"
ChunkManager.ChunkFolder = ChunkFolder ChunkManager.ChunkFolder = ChunkFolder
local CHUNK_RADIUS = 5 local CHUNK_RADIUS = 5
local LOAD_BATCH = 8
local FORCELOAD_CHUNKS = { local FORCELOAD_CHUNKS = {
{0, 1, 0} {0, 1, 0}
} }
local unloadingChunks = {} local unloadingChunks = {}
local pendingChunkRequests = {}
local CHUNK_OFFSETS = {}
do
for y = -CHUNK_RADIUS, CHUNK_RADIUS do
for x = -CHUNK_RADIUS, CHUNK_RADIUS do
for z = -CHUNK_RADIUS, CHUNK_RADIUS do
table.insert(CHUNK_OFFSETS, {x, y, z, (x * x) + (y * y) + (z * z)})
end
end
end
table.sort(CHUNK_OFFSETS, function(a, b)
return a[4] < b[4]
end)
end
local function Swait(l) local function Swait(l)
task.synchronize() task.synchronize()
@@ -34,12 +50,26 @@ function ChunkManager:GetChunk(x, y, z)
return Chunk.AllChunks[key] return Chunk.AllChunks[key]
end end
task.synchronize() if pendingChunkRequests[key] then
local data = remote:InvokeServer(x, y, z) task.synchronize()
task.desynchronize() while pendingChunkRequests[key] do
task.wait()
end
return Chunk.AllChunks[key]
end
task.synchronize()
pendingChunkRequests[key] = true
local ok, data = pcall(function()
return remote:InvokeServer(x, y, z)
end)
if not ok then
data = {}
end
task.synchronize()
local ch = Chunk.from(x, y, z, data) local ch = Chunk.from(x, y, z, data)
Chunk.AllChunks[key] = ch Chunk.AllChunks[key] = ch
pendingChunkRequests[key] = nil
return ch return ch
end end
@@ -116,24 +146,18 @@ function ChunkManager:Tick()
} }
task.defer(function() task.defer(function()
for y = -CHUNK_RADIUS, CHUNK_RADIUS do local processed = 0
task.defer(function() for _, offset in ipairs(CHUNK_OFFSETS) do
for x = -CHUNK_RADIUS, CHUNK_RADIUS do local cx, cy, cz = chunkPos.x + offset[1], chunkPos.y + offset[2], chunkPos.z + offset[3]
task.desynchronize() local chunk = ChunkManager:GetChunk(cx, cy, cz)
for z = -CHUNK_RADIUS, CHUNK_RADIUS do chunk.inhabitedTime = tick()
local cx, cy, cz = chunkPos.x + x, chunkPos.y + y, chunkPos.z + z if not chunk.loaded then
local key = `{cx},{cy},{cz}` ChunkManager:LoadChunk(cx, cy, cz)
local chunk = ChunkManager:GetChunk(cx, cy, cz) processed += 1
chunk.inhabitedTime = tick() if processed % LOAD_BATCH == 0 then
if not chunk.loaded then Swait(1)
ChunkManager:LoadChunk(cx, cy, cz)
Swait(2)
end
end
task.synchronize()
end end
end) end
Swait(10)
end end
end) end)